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[⚡] Climb Staircase For Brainrots!

[⚡] Climb Staircase For Brainrots!

A Roblox experience owned by Pocket Change!.

SimulatorENbrainrot memeclimb obbysimulator

[⚡] Climb Staircase For Brainrots! is a simulator experience created on 2026-01-25. The game has accumulated 10,308,269 lifetime visits and currently has 5 players online. It holds 13,706 favorites and maintains a 95% like percentage. The description highlights mechanics involving collecting items, upgrading bases, and offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Climb Staircase For Brainrots! 🏃‍♂️ Run fast and grab Brainrots! 🏃 Avoid falling brainrots when they come! 🧠 Stay alive and collect many Brainrots! ⚡ Upgrade your Brainrots and get more money! 💸 Upgrade your base to unlock more slots and place extra Brainrots! 🏗️ Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group for FREE EPIC BRAINROTS! 👍 🏷️ Tags: Brainrot, Meme game, Climb staircase, Staircase obby, Obby, Simulator, Collect items, Carry items, Base building, Money game, Cash simulator, Upgrade base, Fast paced, Dodge objects, Risk reward, Grind game, Funny game, Chaotic gameplay, Casual game, Replayable, Trending, New game

Last updated by the developer 27 Jul 2026, 00:32 UTC.

5
playing (measured 10 Aug 2026, 14:05 UTC)
10,308,269
lifetime visits
95%
liked (17,249 👍 / 854 👎)
13,714
favourites (1.3 per 1k visits)
25 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:054first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Auto Collect
99 R$
Pro Pack
79 R$
2x Speed
67 R$
Starter Pack
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,859,056 · 100.0% win
Tutorial Completed! · progression4,242,041 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:0695no change
23 Aug 2026, 20:0695no change
13 Aug 2026, 20:0595first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.