Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Level Your Weapon

Level Your Weapon

A Roblox experience owned by Habit Games!.

SimulatorENidlerpgrebirth

Level Your Weapon is a simulator experience created on 2026-01-30. It has accumulated 9,506,137 lifetime visits and 41,193 favorites. Currently, 194 users are playing. The experience holds a 98% like percentage. The description mentions leveling weapons with XP crystals, collecting cash, rebirthing, and weekly updates.

Description (written by the developer; not a statement by this register)

💸 Level Your Weapon! 💸 📦Use XP Crystals to level your weapon! 💸Defeat enemies and collect cash ⭐Collect all the Weapons! ✨Rebirth to grow stronger 💸Your XP Crystals keep earning XP when you're offline! 💸 Updates every week! Premium players get +20% CASH 🎁 Use Code "welcome" for free items! 👍 CODE AT 1000 LIKES! ❤️❤️

Last updated by the developer 20 Aug 2026, 16:31 UTC.

92
playing (measured 24 Aug 2026, 04:50 UTC)
9,631,335
lifetime visits
98%
liked (89,019 👍 / 1,824 👎)
42,939
favourites (4.5 per 1k visits)
30 January 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

92281186.510 August 2026 — 232 players21 August 2026 — 137 players21 August 2026 — 128 players21 August 2026 — 141 players21 August 2026 — 152 players22 August 2026 — 189 players22 August 2026 — 206 players22 August 2026 — 202 players22 August 2026 — 199 players22 August 2026 — 191 players22 August 2026 — 187 players22 August 2026 — 194 players22 August 2026 — 167 players22 August 2026 — 197 players22 August 2026 — 182 players22 August 2026 — 223 players22 August 2026 — 231 players22 August 2026 — 247 players22 August 2026 — 238 players22 August 2026 — 263 players22 August 2026 — 281 players22 August 2026 — 227 players22 August 2026 — 197 players22 August 2026 — 185 players22 August 2026 — 204 players22 August 2026 — 226 players22 August 2026 — 203 players22 August 2026 — 188 players22 August 2026 — 183 players23 August 2026 — 186 players23 August 2026 — 170 players23 August 2026 — 171 players23 August 2026 — 152 players23 August 2026 — 141 players23 August 2026 — 157 players23 August 2026 — 145 players23 August 2026 — 154 players23 August 2026 — 150 players23 August 2026 — 125 players23 August 2026 — 133 players23 August 2026 — 155 players23 August 2026 — 164 players23 August 2026 — 159 players23 August 2026 — 189 players23 August 2026 — 186 players23 August 2026 — 154 players23 August 2026 — 132 players23 August 2026 — 122 players23 August 2026 — 118 players23 August 2026 — 114 players23 August 2026 — 124 players23 August 2026 — 130 players23 August 2026 — 114 players24 August 2026 — 112 players24 August 2026 — 122 players24 August 2026 — 115 players24 August 2026 — 110 players24 August 2026 — 92 players10 August 202624 August 2026
58 measurements spanning 14 days, net -140. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–309 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 58
Measured (UTC)PlayersChange
24 Aug 2026, 04:5092-18
24 Aug 2026, 03:50110-5
24 Aug 2026, 02:50115-7
24 Aug 2026, 01:50122+10
24 Aug 2026, 00:50112-2
23 Aug 2026, 23:50114-16
23 Aug 2026, 22:50130+6
23 Aug 2026, 21:50124+10
23 Aug 2026, 20:50114-4
23 Aug 2026, 19:50118-4
23 Aug 2026, 18:50122-10
23 Aug 2026, 17:50132-22
23 Aug 2026, 16:50154-32
23 Aug 2026, 15:50186-3
23 Aug 2026, 14:50189+30
23 Aug 2026, 13:50159-5
23 Aug 2026, 12:50164+9
23 Aug 2026, 11:50155+22
23 Aug 2026, 10:50133+8
23 Aug 2026, 09:50125first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+200% Crate Luck
999 R$
x2 Cash
249 R$
+2 Workers
199 R$
Super Tap
199 R$
Open 3x Crates
199 R$
Use All Crystals
100 R$
x2 Weapon Crystal XP
99 R$
Auto Clicker
99 R$
Auto Collect
99 R$
+50% Crate Luck
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO LEVEL YOUR WEAPON! · progression4,608,160 · 100.0% win
N · other4,597,568 · 100.0% win
O · other4,596,165 · 100.0% win
P · other4,595,032 · 100.0% win
A · other4,593,727 · 100.0% win
E · other4,592,361 · 100.0% win
W · other4,590,955 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked21 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked22 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked23 August 2026 — 98 % liked24 August 2026 — 98 % liked24 August 2026 — 98 % liked24 August 2026 — 98 % liked24 August 2026 — 98 % liked24 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
60 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 60
Measured (UTC)% likedChange
2 Sept 2026, 20:4798no change
24 Aug 2026, 04:5098no change
24 Aug 2026, 03:5098no change
24 Aug 2026, 02:5098no change
24 Aug 2026, 01:5098no change
24 Aug 2026, 00:5098no change
23 Aug 2026, 23:5098no change
23 Aug 2026, 22:5098no change
23 Aug 2026, 21:5098no change
23 Aug 2026, 20:5098no change
23 Aug 2026, 20:4698no change
23 Aug 2026, 19:5098no change
23 Aug 2026, 18:5098no change
23 Aug 2026, 17:5098no change
23 Aug 2026, 16:5098no change
23 Aug 2026, 15:5098no change
23 Aug 2026, 14:5098no change
23 Aug 2026, 13:5098no change
23 Aug 2026, 12:5098no change
23 Aug 2026, 11:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.