😤 Karen's Customer Service
A Roblox experience owned by D4RKY Studios.
RoleplayENcustomer service simulationhorror comedyescape room
😤 Karen's Customer Service is a roleplay experience created on 2026-02-01. It has accumulated 4,843,527 lifetime visits and 34,882 favorites. Currently, 5 users are playing. The experience holds a 68% like percentage. Players interact with customers in a mall setting to avoid angering specific characters.
Description (written by the developer; not a statement by this register)
UPDATE 7th June - TONS OF NEW CUSTOMERS ADDED You just got hired as customer service at the mall. Bad idea. 🎮 HOW TO PLAY * 🧍 Talk to customers around the mall * 💬 Choose the right answers * ⚠️ Mess up… and things get worse * 🚪 Find the exit and escape Most importantly... DON'T MAKE KAREN ANGRY ! INSPIRED BY BALDI'S BASICS ! (This game is new, be sure to give constructive feedback!)
Last updated by the developer 30 Jul 2026, 16:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:48 | 24 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 01:52 | 68 | no change |
| 24 Aug 2026, 01:52 | 68 | no change |
| 14 Aug 2026, 01:51 | 68 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.