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Deadmart [Beta]

Deadmart [Beta]

A Roblox experience owned by Dread Forge.

SurvivalENzombie survivalshop managementapocalypse

Deadmart [Beta] is a survival experience created on 2026-02-03. It has accumulated 878,129 lifetime visits and 12,618 favorites. Currently, one user is playing. The experience holds a 91% like percentage. The game focuses on managing a store during an apocalypse, involving selling supplies and defending against zombies.

Description (written by the developer; not a statement by this register)

Run the last store in the apocalypse: Deadmart. 🏪 Sell supplies by day 🌙 Defend against zombie hordes at night ☀️ Stock shelves and sell supplies to survivors 🌙 Defend the store from zombie hordes 💰 Earn money and upgrade your shop 🏚️ Loot abandoned buildings for powerful gear Keep the store alive.

Last updated by the developer 1 Aug 2026, 13:06 UTC.

1
playing (measured 10 Aug 2026, 14:05 UTC)
878,129
lifetime visits
90%
liked (4,816 👍 / 528 👎)
15,095
favourites (17.2 per 1k visits)
3 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:054first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Lobby (6 Players)
149 R$
Infinite Revives
139 R$
Faster Movement
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bread Production · other363,755 · 100.0% win
Tutorial Complete · welcome342,059 · 100.0% win
Water Production · other216,491 · 48.8% win
Beans Production · other141,594 · 14.0% win
Battery Production · other95,706 · 6.7% win
Firewood Production · other65,391 · 6.7% win
Chocolate Production · other36,123 · 3.3% win
Deadmart Destroyed · progression19,385 · 2.0% win
Helicopter Escape · progression2,053 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

909190.514 August 2026 — 91 % liked24 August 2026 — 91 % liked3 September 2026 — 90 % liked13 September 2026 — 90 % liked23 September 2026 — 90 % liked3 October 2026 — 90 % liked13 October 2026 — 90 % liked23 October 2026 — 90 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:3790no change
13 Oct 2026, 19:3690no change
3 Oct 2026, 19:3590no change
23 Sept 2026, 19:3490no change
13 Sept 2026, 18:4890no change
3 Sept 2026, 18:3890-1
24 Aug 2026, 16:3791no change
14 Aug 2026, 16:3691first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.