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Knockout for Brainrots!

Knockout for Brainrots!

A Roblox experience owned by Brainrot Knockout.

SurvivalENbrainrotsurvivaloffline-earnings

Knockout for Brainrots! is a survival experience created on 2026-02-03. It has recorded 9,280,527 lifetime visits and 18,941 favorites. Currently, 60 players are active. The game holds a 94% like percentage. It supports computer, mobile, and console platforms. The description indicates players knock opponents into lava to win.

Description (written by the developer; not a statement by this register)

Only one Brainrot survives - knock everyone else into the lava to win! 🔥🧠 [How To Play] 👊 Knock other Brainrots off the map into the lava 🔥 Be the last Brainrot standing to win 🎁 Earn Lucky Blocks for victories 🧠 Open Lucky Blocks to unlock rare Brainrots 💻 Supports: - Computer - Mobile/Tablet - Console Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group for FREE EPIC BRAINROT! 👍

Last updated by the developer 27 Jul 2026, 04:19 UTC.

60
playing (measured 10 Aug 2026, 15:49 UTC)
9,280,527
lifetime visits
94%
liked (39,343 👍 / 2,563 👎)
19,412
favourites (2.1 per 1k visits)
3 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4967first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Joined · welcome3,698,063 · 96.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked12 September 2026 — 94 % liked22 September 2026 — 94 % liked2 October 2026 — 94 % liked12 October 2026 — 94 % liked22 October 2026 — 94 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 21:0194no change
12 Oct 2026, 21:0094no change
2 Oct 2026, 20:5394no change
22 Sept 2026, 20:5294no change
12 Sept 2026, 20:5194no change
2 Sept 2026, 20:5094no change
23 Aug 2026, 20:4994no change
13 Aug 2026, 20:4994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.