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Knockout for Brainrots!

Knockout for Brainrots!

A Roblox experience owned by Brainrot Knockout.

SurvivalENbrainrotsurvivaloffline-earnings

Knockout for Brainrots! is a survival experience created on 2026-02-03. It has recorded 9,280,527 lifetime visits and 18,941 favorites. Currently, 60 players are active. The game holds a 94% like percentage. It supports computer, mobile, and console platforms. The description indicates players knock opponents into lava to win.

Description (written by the developer; not a statement by this register)

Only one Brainrot survives - knock everyone else into the lava to win! 🔥🧠 [How To Play] 👊 Knock other Brainrots off the map into the lava 🔥 Be the last Brainrot standing to win 🎁 Earn Lucky Blocks for victories 🧠 Open Lucky Blocks to unlock rare Brainrots 💻 Supports: - Computer - Mobile/Tablet - Console Your Brainrots earn cash OFFLINE! 💤 Like the game and join the group for FREE EPIC BRAINROT! 👍

Last updated by the developer 27 Jul 2026, 04:19 UTC.

60
playing (measured 10 Aug 2026, 15:49 UTC)
9,280,527
lifetime visits
94%
liked (39,319 👍 / 2,542 👎)
19,120
favourites (2.1 per 1k visits)
3 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4967first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Joined · welcome3,653,790 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:5094no change
23 Aug 2026, 20:4994no change
13 Aug 2026, 20:4994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.