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末日僵尸潮

末日僵尸潮

A Roblox experience owned by red circle studio.

SurvivalZHsurvivalco-opshooter

末日僵尸潮 is a survival experience created on 2026-02-04. It has accumulated 879,556 lifetime visits and 21,942 favorites. Currently, 9 users are playing. The experience holds a 94% like percentage. The description details combat mechanics against zombies and boss fights, alongside controls for mouse and controller inputs.

Description (written by the developer; not a statement by this register)

🧟 与一波又一波的僵尸战斗,直到你打败最后的头目! 🤝 与你的朋友组队,迎接这些挑战 💰 击败僵尸以赚取黄金并抽取更强大的枪械 ❓ 你能应对这些挑战吗? 🖥️ 电脑: 鼠标左键:射击 鼠标右键:瞄准 R:重新加载 Ctrl:鼠标锁定 Shift:奔跑 V:帧率 🎮 控制器: L2按钮:瞄准 R2按钮:射击 B 按钮:跑步 X 按钮:重新加载 Y 按钮:帧率

Last updated by the developer 2 Jul 2026, 03:47 UTC.

9
playing (measured 10 Aug 2026, 19:37 UTC)
879,556
lifetime visits
94%
liked (5,684 👍 / 379 👎)
22,146
favourites (25.2 per 1k visits)
4 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3722first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky!
1,299 R$
Super Lucky!
499 R$
VIP
399 R$
Easter Egg x2
199 R$
Lucky!
99 R$
New Player Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:4894no change
14 Aug 2026, 16:4794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.