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UNSEEN obby [1 life]

UNSEEN obby [1 life]

A Roblox experience owned by Clear Prime Studio.

ObbyENhardcorepsychological horrorstory-driven

UNSEEN obby [1 life] is an obby experience created on 2026-02-05. It records 832,637 lifetime visits and 24,416 favorites. The title maintains a 61% like percentage. Currently, 10 players are active. The game supports up to four participants and features a single-life mechanic across twenty levels.

Description (written by the developer; not a statement by this register)

💀 HARDCORE ONE life - 20 levels Death = FULL restart NO checkpoints Do you have what it takes to reach the end? 👁️ STORY & SURVIVAL ADVENTURE You wake up with no memory in a strange and confusing place where nothing makes sense. Ahead lies a path of various challenges and obstacles. Guided by an old man who claims to know who you are... but something feels off. • Two endings (+ a secret ending) • A variety of challenges and minigames • Psychological tension and subtle glitches • Hidden easter eggs and trolls that may make you rage Playing solo is recommended, but it supports up to 4 players 🚨 Epilepsy Warning: Contains flashing lights. If you enjoyed the experience, a Like 👍 and Favorite ⭐ helps support development and future content.

Last updated by the developer 9 Aug 2026, 12:46 UTC.

10
playing (measured 11 Aug 2026, 02:05 UTC)
832,637
lifetime visits
61%
liked (2,761 👍 / 1,799 👎)
24,530
favourites (29.5 per 1k visits)
5 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:059first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Glove
190 R$
Taser Stick
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome538,118 · 100.0% win
OIIA · other190,307 · 54.4% win
Lobby Parkour Star · progression89,078 · 42.7% win
Wrong Key · other78,475 · 21.8% win
The Bell · other12,541 · 5.9% win
Ending 1 · progression6,600 · 0.80% win
Ending 2 · progression2,258 · 2.5% win
Campfire · other1,994 · 2.5% win
Secret Ending9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:0561no change
14 Aug 2026, 17:0461first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.