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[FIREBALL + POTIONS] Pillars of Fortune

[FIREBALL + POTIONS] Pillars of Fortune

A Roblox experience owned by Pillars Of Fortune Official.

Fighting & PvPENbattle royalerandom itemsteam combat

[FIREBALL + POTIONS] Pillars of Fortune is a fighting-pvp experience created on 2026-02-06. It currently has 318 players online. The game has accumulated 24,465,464 lifetime visits and 726,957 favorites. User engagement metrics show a 58% like percentage. The experience features free-for-all gameplay with random item generation and team-based combat mechanics.

Description (written by the developer; not a statement by this register)

💪A free for all where everyone spawns on different pillars, and you get a random item every 5 seconds! ⚔️Party up with your friends to face others as a team 🛠️Upgrade kits to start the match with better items 🍀Test your luck and come out on top Controls [PC] Punch / Mine / Use Tools = [MB1] Sneak = [Left Alt] Open Backpack = [E]

Last updated by the developer 8 Aug 2026, 02:21 UTC.

97
playing (measured 24 Aug 2026, 04:50 UTC)
24,988,576
lifetime visits
58%
liked (9,806 👍 / 7,157 👎)
742,009
favourites (29.7 per 1k visits)
6 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9755332510 August 2026 — 553 players21 August 2026 — 336 players21 August 2026 — 250 players21 August 2026 — 263 players21 August 2026 — 317 players22 August 2026 — 269 players22 August 2026 — 297 players22 August 2026 — 273 players22 August 2026 — 237 players22 August 2026 — 192 players22 August 2026 — 163 players22 August 2026 — 147 players22 August 2026 — 176 players22 August 2026 — 173 players22 August 2026 — 184 players22 August 2026 — 199 players22 August 2026 — 181 players22 August 2026 — 205 players22 August 2026 — 232 players22 August 2026 — 273 players22 August 2026 — 286 players22 August 2026 — 302 players22 August 2026 — 263 players22 August 2026 — 285 players22 August 2026 — 339 players22 August 2026 — 287 players22 August 2026 — 355 players22 August 2026 — 313 players22 August 2026 — 296 players23 August 2026 — 303 players23 August 2026 — 361 players23 August 2026 — 298 players23 August 2026 — 263 players23 August 2026 — 230 players23 August 2026 — 125 players23 August 2026 — 139 players23 August 2026 — 187 players23 August 2026 — 145 players23 August 2026 — 147 players23 August 2026 — 172 players23 August 2026 — 186 players23 August 2026 — 222 players23 August 2026 — 250 players23 August 2026 — 217 players23 August 2026 — 288 players23 August 2026 — 323 players23 August 2026 — 361 players23 August 2026 — 390 players23 August 2026 — 347 players23 August 2026 — 322 players23 August 2026 — 282 players23 August 2026 — 324 players23 August 2026 — 337 players24 August 2026 — 243 players24 August 2026 — 278 players24 August 2026 — 213 players24 August 2026 — 145 players24 August 2026 — 97 players10 August 202624 August 2026
58 measurements spanning 14 days, net -456. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 29–621 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 58
Measured (UTC)PlayersChange
24 Aug 2026, 04:5097-48
24 Aug 2026, 03:50145-68
24 Aug 2026, 02:50213-65
24 Aug 2026, 01:50278+35
24 Aug 2026, 00:50243-94
23 Aug 2026, 23:50337+13
23 Aug 2026, 22:50324+42
23 Aug 2026, 21:50282-40
23 Aug 2026, 20:50322-25
23 Aug 2026, 19:50347-43
23 Aug 2026, 18:50390+29
23 Aug 2026, 17:50361+38
23 Aug 2026, 16:50323+35
23 Aug 2026, 15:50288+71
23 Aug 2026, 14:50217-33
23 Aug 2026, 13:50250+28
23 Aug 2026, 12:50222+36
23 Aug 2026, 11:50186+14
23 Aug 2026, 10:50172+25
23 Aug 2026, 09:50147first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Exp
599 R$
Double Coins
399 R$
VIP
399 R$
Clan Pass
199 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,644,266 · 42.7% win
Crate Expert · other16,768 · 0.40% win
Hundredfold · other2,978 · 0.40% win
Century Champion · progression1,695 · 0.10% win
Fully Forged · other725 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5813 August 2026 — 58 % liked21 August 2026 — 58 % liked21 August 2026 — 58 % liked21 August 2026 — 58 % liked21 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked22 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked23 August 2026 — 58 % liked24 August 2026 — 58 % liked24 August 2026 — 58 % liked24 August 2026 — 58 % liked24 August 2026 — 58 % liked24 August 2026 — 58 % liked13 August 202624 August 2026
58 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 58
Measured (UTC)% likedChange
24 Aug 2026, 04:5058no change
24 Aug 2026, 03:5058no change
24 Aug 2026, 02:5058no change
24 Aug 2026, 01:5058no change
24 Aug 2026, 00:5058no change
23 Aug 2026, 23:5058no change
23 Aug 2026, 22:5058no change
23 Aug 2026, 21:5058no change
23 Aug 2026, 20:5058no change
23 Aug 2026, 19:5058no change
23 Aug 2026, 18:5058no change
23 Aug 2026, 17:5058no change
23 Aug 2026, 16:5058no change
23 Aug 2026, 15:5058no change
23 Aug 2026, 14:5058no change
23 Aug 2026, 13:5058no change
23 Aug 2026, 12:5058no change
23 Aug 2026, 11:5058no change
23 Aug 2026, 10:5058no change
23 Aug 2026, 09:5058first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.