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[QOL] Jujutsu Randomizer

[QOL] Jujutsu Randomizer

A Roblox experience owned by Ashgate Studio.

Fighting & PvPENanimeJujutsu Kaisenarena

[QOL] Jujutsu Randomizer is a fighting-pvp Roblox experience created on 2026-02-07. The game currently has 329 players online. It has accumulated 11,316,707 lifetime visits, 61,688 favorites, and a 96% like percentage.

Description (written by the developer; not a statement by this register)

New codes : ICANTSTOPLYINGESORRY 10MVISITSOON ITSOVERTIME Enter the arena with random skills from the famous anime Jujutsu Kaisen! Win each round to earn more yen and unlock new skins or titles. ⚠️ Warning: This game is both goofy and fun at the same time!

Last updated by the developer 14 Aug 2026, 19:16 UTC.

265
playing (measured 24 Aug 2026, 17:50 UTC)
11,569,364
lifetime visits
96%
liked (183,927 👍 / 7,100 👎)
63,325
favourites (5.5 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

16244030126510 August 202624 August 2026
71 measurements spanning 14 days, net -175. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 120–482 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 71
Measured (UTC)PlayersChange
24 Aug 2026, 17:50265+11
24 Aug 2026, 16:50254-53
24 Aug 2026, 15:50307+17
24 Aug 2026, 14:50290+13
24 Aug 2026, 13:50277+19
24 Aug 2026, 12:50258+13
24 Aug 2026, 11:50245+16
24 Aug 2026, 10:50229-3
24 Aug 2026, 09:50232+43
24 Aug 2026, 08:50189+24
24 Aug 2026, 07:50165+3
24 Aug 2026, 06:50162-15
24 Aug 2026, 05:50177+3
24 Aug 2026, 04:50174-21
24 Aug 2026, 03:50195-36
24 Aug 2026, 02:50231-14
24 Aug 2026, 01:50245-31
24 Aug 2026, 00:50276-13
23 Aug 2026, 23:50289-13
23 Aug 2026, 22:50302first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PS +
199 R$
VIP
150 R$
Funny Kill Sound
49 R$
Blockified (Finisher)
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Egg · collection188,870 · 11.2% win
500 Points! · other131,980 · 6.8% win
1250 Points! · other86,032 · 4.6% win
2500 Points · other71,983 · 3.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 202624 August 2026
72 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 72
Measured (UTC)% likedChange
24 Aug 2026, 17:5096no change
24 Aug 2026, 16:5096no change
24 Aug 2026, 15:5096no change
24 Aug 2026, 14:5096no change
24 Aug 2026, 13:5096no change
24 Aug 2026, 12:5096no change
24 Aug 2026, 11:5096no change
24 Aug 2026, 10:5096no change
24 Aug 2026, 09:5096no change
24 Aug 2026, 08:5096no change
24 Aug 2026, 07:5096no change
24 Aug 2026, 06:5096no change
24 Aug 2026, 05:5096no change
24 Aug 2026, 04:5096no change
24 Aug 2026, 03:5096no change
24 Aug 2026, 02:5096no change
24 Aug 2026, 01:5096no change
24 Aug 2026, 00:5096no change
23 Aug 2026, 23:5096no change
23 Aug 2026, 22:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.