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[potential man] silly jujutsu randomizer

[potential man] silly jujutsu randomizer

A Roblox experience owned by Schmuck's Humble Abode.

Fighting & PvPENJujutsu KaisenRandomizerFighting

[potential man] silly jujutsu randomizer is a fighting-pvp experience created on 2026-02-12. It currently has 117 players online. The game has accumulated 3,522,310 lifetime visits, 18,613 favorites, and a 78% like percentage.

Description (written by the developer; not a statement by this register)

(⚠️ Exploiting, and Bug Abusing is Bannable so like don't do it, unless you dont mind being banned or whatever ⚠️) (⚠️ The Game Is Inspired From "Item Asylum" , And The Destruction System, R gimmicks, and overall flow of the game is HEAVILY based off of "Jujutsu Shenanigans"!) (⚠️ This Game is unfinished and is HEAVILY in Early Alpha, everything is subject to change, and features aren't finalized. Expect Bugs! ) Controls: Q(PC)/Dash Button(Mobile)/B-Button(Console), also many of the moves have a unique gimmick so umm read the tool tips on moves to learn what their gimmick is and how it works! Commands: uhh join the server cuz im too lazy to put them here Contributions: Animation: https://www.roblox.com/users/2762515290/profile?friendshipSourceType=PlayerSearch,https://www.roblox.com/users/3937491758/profile Tags: Jujutsu Kaisen, Randomizer, Bumta, Noaya, Hakari, Nanami, Higuruma, Megumi, Schmuck

Last updated by the developer 21 Aug 2026, 20:16 UTC.

55
playing (measured 21 Aug 2026, 20:54 UTC)
3,588,354
lifetime visits
77%
liked (10,083 👍 / 2,990 👎)
20,280
favourites (5.7 per 1k visits)
12 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

55174114.510 August 2026 — 174 players21 August 2026 — 55 players10 August 202621 August 2026
2 measurements spanning 11 days, net -119. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–192 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5455-119
10 Aug 2026, 18:19174first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Kill + Death Sounds!
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 kills! · other175,534 · 7.6% win
get burned · other61,585 · 66.0% win
hollow nuke · other19,836 · 1.5% win
100 kills! · progression19,358 · 2.6% win
250 kills! · progression6,598 · 0.80% win
500 kills! · progression2,868 · 0.20% win
1000 kills! · progression1,050 · 0.10% win
BADGE OF EVIL AND DOOM · other46 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.514 August 2026 — 78 % liked21 August 2026 — 78 % liked24 August 2026 — 78 % liked3 September 2026 — 78 % liked13 September 2026 — 77 % liked23 September 2026 — 77 % liked3 October 2026 — 77 % liked13 October 2026 — 77 % liked23 October 2026 — 77 % liked14 August 202623 October 2026
9 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:4677no change
13 Oct 2026, 04:4677no change
3 Oct 2026, 04:4577no change
23 Sept 2026, 04:3877no change
13 Sept 2026, 04:3877-1
3 Sept 2026, 04:3778no change
24 Aug 2026, 04:3778no change
21 Aug 2026, 20:5478no change
14 Aug 2026, 04:3778first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.