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Save Brainrots From Guards 🧠

Save Brainrots From Guards 🧠

A Roblox experience owned by Mega LOL Games.

TycoonENbrainrotidlebase-building

Save Brainrots From Guards 🧠 is a tycoon experience created on 2026-02-07. The game has accumulated 17,343,908 lifetime visits and 928,572 favorites. Currently, three users are playing. The title holds a 96% like percentage. The description highlights mechanics involving saving characters, upgrading speed, and offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Save Brainrots From Guards! 🧠 Run fast and save the Brainrots! ⚡ Escape the guards and try to survive 😡 Upgrade your Brainrots to earn more cash 💸 Upgrade your speed and carry limit 🏗️ Build your base and unlock new slots 🔒 Trade and gift Brainrots to friends 🎁 Your Brainrots earn cash OFFLINE! 💤 ✨ Premium players get a +10% cash boost! Having fun? 👍 Like the game and invite your friends to play! 😄

Last updated by the developer 18 Jun 2026, 11:26 UTC.

3
playing (measured 10 Aug 2026, 14:00 UTC)
17,343,908
lifetime visits
96%
liked (41,189 👍 / 1,618 👎)
928,626
favourites (53.5 per 1k visits)
7 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:003first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
79 R$
Auto Collect
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,997,899 · 22.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:1796no change
13 Aug 2026, 17:0796first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.