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[🔥] Jump to Steal Brainrots!

[🔥] Jump to Steal Brainrots!

A Roblox experience owned by RVQT.

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[🔥] Jump to Steal Brainrots! is an obby experience created on 2026-02-05. It currently has 96 players online. The game has accumulated 74,450,940 lifetime visits, 95,243 favorites, and a 97% like percentage.

Description (written by the developer; not a statement by this register)

Jump to Steal Brainrots! 🏃‍♂️ ⚠️ Jump and Steal Brainrots hidden on platforms! ⚠️ 👮 Don't get caught by the Guards! 🏠 Bring them back to your Base to earn Cash! ⚡ Upgrade your Jump - Reach Higher platforms! If you're having fun, don’t forget to hit the thumbs up! 👍

Last updated by the developer 7 Mar 2026, 15:32 UTC.

96
playing (measured 10 Aug 2026, 14:18 UTC)
74,450,940
lifetime visits
97%
liked (104,974 👍 / 3,363 👎)
95,649
favourites (1.3 per 1k visits)
5 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1856first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Cash
149 R$
VIP
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9723 August 2026 — 97 % liked2 September 2026 — 97 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:3797no change
23 Aug 2026, 13:3597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.