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Survive Jump Rope For Brainrots!

Survive Jump Rope For Brainrots!

A Roblox experience owned by i really like making games.

ObbyENbrainrotobstacleupgrade

Survive Jump Rope For Brainrots! is an obby experience created on 2026-02-12. The game records 6,140,483 lifetime visits and 5,978 favorites. Currently, 15 players are active. The title maintains an 85% like percentage. The description indicates gameplay involves avoiding lava and upgrading speed and jump power to acquire Brainrots.

Description (written by the developer; not a statement by this register)

Welcome to Survive Jump Rope For Brainrots! Don't fall into the lava and get various different Brainrots. Upgrade your speed and jump power to get more faster and jump higher! Upgrade your base and get the best Brainrots in the game. Don't Forget To Like And Join The Group For More Updates! 👍

Last updated by the developer 10 Jul 2026, 05:07 UTC.

15
playing (measured 10 Aug 2026, 14:07 UTC)
6,140,483
lifetime visits
85%
liked (6,183 👍 / 1,080 👎)
6,028
favourites (1.0 per 1k visits)
12 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0716first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SUPER OP] Rainbow Carpet
499 R$
VIP
167 R$
Speed Coil (PERMANENT)
149 R$
Gravity Coil (PERMANENT)
149 R$
2x Money
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:5185no change
23 Aug 2026, 23:5185no change
13 Aug 2026, 23:5085first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.