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Get Tall For Brainrots

Get Tall For Brainrots

A Roblox experience owned by ProteinPatapim.

TycoonENbrainrotincrementaloffline-earnings

Get Tall For Brainrots is a tycoon experience created on 2026-02-12. The game has accumulated 26,048,733 lifetime visits and 56,545 favorites. Currently, 75 players are active. The title holds a 97% like percentage. It supports PC, mobile, tablet, and console platforms with controller compatibility.

Description (written by the developer; not a statement by this register)

Welcome to Get Tall For Brainrots ⬆️ Eat to Grow your LEGS! 🌎 Reach the sky islands and collect BRAINROTS! 💸 level Up your Brainrots and get more CASH! 🏗️ Rebirth for more BASE SLOTS and cash! ⚡ Upgrade your grow value to grow FASTER! 💤 Your Brainrots earn cash OFFLINE! 👍 Like the game and join the group for MORE UPDATE! 🎮 Experience it on PC, mobile, tablet, or console, with full controller compatibility.

Last updated by the developer 10 Aug 2026, 12:21 UTC.

75
playing (measured 10 Aug 2026, 14:17 UTC)
26,048,733
lifetime visits
97%
liked (100,481 👍 / 3,280 👎)
56,993
favourites (2.2 per 1k visits)
12 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1766first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Double Cash
149 R$
Auto Collect
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,334,060 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9723 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked12 October 2026 — 97 % liked22 October 2026 — 97 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 16:2097no change
12 Oct 2026, 16:1997no change
2 Oct 2026, 16:1897no change
22 Sept 2026, 16:1797no change
12 Sept 2026, 16:0897no change
2 Sept 2026, 16:0697no change
23 Aug 2026, 15:5197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.