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[😡] NEARLY IMPOSSIBLE TOWER

[😡] NEARLY IMPOSSIBLE TOWER

A Roblox experience owned by BlueCube Creations.

ObbyENdifficulty curvestage progressionauto-save

[😡] NEARLY IMPOSSIBLE TOWER is an obby experience from 2026 with over 15 million lifetime visits. It records 98 playing now, a like rating of 62%, 36,096 favourites.

Description (written by the developer; not a statement by this register)

⭐ Welcome to "Nearly Impossible Tower"! 📈 The tower starts off easy, but every difficulty, it gets MORE DIFFICULT! The last tower is nearly impossible. So can you beat it and become of of the best obby player? Let's find out!! 🎮 Control (Computer, Console): - Reset Character (R, Y) 📝 Your progress is saved automatically, use stage transfer < > to go back to your current stage. 🗺️ Total stages: 221/300.

Last updated by the developer 4 Sept 2026, 06:10 UTC.

98
playing (measured 17 Sept 2026, 02:50 UTC)
15,003,448
lifetime visits
62%
liked (8,011 👍 / 4,947 👎)
38,016
favourites (2.5 per 1k visits)
13 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9886047927 August 202617 September 2026
500 measurements spanning 21 days, net -279. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
17 Sept 2026, 02:5098-6
17 Sept 2026, 01:50104-24
17 Sept 2026, 00:50128-48
16 Sept 2026, 23:50176no change
16 Sept 2026, 22:50176-8
16 Sept 2026, 21:50184-1
16 Sept 2026, 20:50185-63
16 Sept 2026, 19:50248-132
16 Sept 2026, 18:50380-38
16 Sept 2026, 17:50418+30
16 Sept 2026, 16:50388-33
16 Sept 2026, 15:50421+10
16 Sept 2026, 14:50411-109
16 Sept 2026, 13:50520+53
16 Sept 2026, 12:50467+9
16 Sept 2026, 11:50458+94
16 Sept 2026, 10:50364+67
16 Sept 2026, 09:50297+5
16 Sept 2026, 08:50292+23
16 Sept 2026, 07:50269first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magical Carpet
399 R$
Fusion Coil
149 R$
Gravity Coil
99 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,559,364 · 100.0% win
Beaten 21 Stages · progression7,421,079 · 100.0% win
Beaten 46 Stages · progression5,233,007 · 100.0% win
Beaten 71 Stages · progression3,505,535 · 66.2% win
Beaten 96 Stages · progression2,685,529 · 50.4% win
Beaten 121 Stages · progression2,051,117 · 38.3% win
Welcome back! · welcome1,883,609 · 57.8% win
Play with friends! · social1,866,770 · 41.8% win
Beaten 146 Stages · progression1,537,324 · 28.1% win
Beaten 171 Stages · progression828,792 · 14.8% win
Beaten 196 Stages · progression279,040 · 4.5% win
Beaten 221 Stages!!45,803 · 0.90% win
Nuked! · other13,041 · 0.20% win
10 · other0 · 0.00% win
15 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6213 August 202622 October 2026
634 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 634
Measured (UTC)% likedChange
22 Oct 2026, 19:0862no change
12 Oct 2026, 19:0762no change
2 Oct 2026, 19:0762no change
22 Sept 2026, 19:0762no change
17 Sept 2026, 02:5062no change
17 Sept 2026, 01:5062no change
17 Sept 2026, 00:5062no change
16 Sept 2026, 23:5062no change
16 Sept 2026, 22:5062no change
16 Sept 2026, 21:5062no change
16 Sept 2026, 20:5062no change
16 Sept 2026, 19:5062no change
16 Sept 2026, 18:5062no change
16 Sept 2026, 17:5062no change
16 Sept 2026, 16:5062no change
16 Sept 2026, 15:5062no change
16 Sept 2026, 14:5062no change
16 Sept 2026, 13:5062no change
16 Sept 2026, 12:5062no change
16 Sept 2026, 11:5062first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.