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[😡] NEARLY IMPOSSIBLE TOWER

[😡] NEARLY IMPOSSIBLE TOWER

A Roblox experience owned by BlueCube Creations.

ObbyENdifficulty curvestage progressionauto-save

[😡] NEARLY IMPOSSIBLE TOWER is an obby experience created on 2026-02-13. It has accumulated 12,698,968 lifetime visits and 30,360 favorites. Currently, 1,037 users are playing. The game holds a 62% like percentage. The experience features a total of 221 stages out of 300 planned.

Description (written by the developer; not a statement by this register)

⭐ Welcome to "Nearly Impossible Tower"! 📈 The tower starts off easy, but every difficulty, it gets MORE DIFFICULT! The last tower is nearly impossible. So can you beat it and become of of the best obby player? Let's find out!! 🎮 Control (Computer, Console): - Reset Character (R, Y) 📝 Your progress is saved automatically, use stage transfer < > to go back to your current stage. 🗺️ Total stages: 221/300.

Last updated by the developer 4 Sept 2026, 06:10 UTC.

564
playing (measured 4 Sept 2026, 15:50 UTC)
14,248,033
lifetime visits
62%
liked (7,278 👍 / 4,468 👎)
33,400
favourites (2.3 per 1k visits)
13 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1691,270719.556410 August 20264 September 2026
330 measurements spanning 25 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4–1,435 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 330
Measured (UTC)PlayersChange
4 Sept 2026, 15:50564-44
4 Sept 2026, 14:50608-166
4 Sept 2026, 13:50774+71
4 Sept 2026, 12:50703+189
4 Sept 2026, 11:50514+14
4 Sept 2026, 10:50500+90
4 Sept 2026, 09:50410+83
4 Sept 2026, 08:50327-54
4 Sept 2026, 07:50381+54
4 Sept 2026, 06:50327+1
4 Sept 2026, 05:50326+95
4 Sept 2026, 04:50231-21
4 Sept 2026, 03:50252+39
4 Sept 2026, 02:50213+2
4 Sept 2026, 01:50211-1
4 Sept 2026, 00:50212-85
3 Sept 2026, 23:50297+37
3 Sept 2026, 22:50260-1
3 Sept 2026, 21:50261+15
3 Sept 2026, 20:50246first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magical Carpet
399 R$
Fusion Coil
149 R$
Gravity Coil
99 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,135,511 · 100.0% win
Beaten 21 Stages · progression6,334,257 · 100.0% win
Beaten 46 Stages · progression4,503,927 · 98.1% win
Beaten 71 Stages · progression3,036,486 · 63.4% win
Beaten 96 Stages · progression2,335,947 · 48.7% win
Beaten 121 Stages · progression1,790,663 · 37.3% win
Play with friends! · social1,576,935 · 40.2% win
Welcome back! · welcome1,514,233 · 55.3% win
Beaten 146 Stages · progression1,346,994 · 28.5% win
Beaten 171 Stages · progression734,012 · 15.0% win
Beaten 196 Stages · progression249,617 · 4.8% win
Beaten 221 Stages!!40,832 · 0.90% win
Nuked! · other12,125 · 0.10% win
10 · other0 · 0.00% win
15 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6213 August 20264 September 2026
330 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 330
Measured (UTC)% likedChange
4 Sept 2026, 15:5062no change
4 Sept 2026, 14:5062no change
4 Sept 2026, 13:5062no change
4 Sept 2026, 12:5062no change
4 Sept 2026, 11:5062no change
4 Sept 2026, 10:5062no change
4 Sept 2026, 09:5062no change
4 Sept 2026, 08:5062no change
4 Sept 2026, 07:5062no change
4 Sept 2026, 06:5062no change
4 Sept 2026, 05:5062no change
4 Sept 2026, 04:5062no change
4 Sept 2026, 03:5062no change
4 Sept 2026, 02:5062no change
4 Sept 2026, 01:5062no change
4 Sept 2026, 00:5062no change
3 Sept 2026, 23:5062no change
3 Sept 2026, 22:5062no change
3 Sept 2026, 21:5062no change
3 Sept 2026, 20:5062first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.