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[TOWER] Nooby's Difficulty Chart Obby 3

[TOWER] Nooby's Difficulty Chart Obby 3

A Roblox experience owned by Obby Masters Studio!.

ObbyENdifficulty chartrage quitparkour

[TOWER] Nooby's Difficulty Chart Obby 3 is an obby genre experience created on 2024-07-01. The game currently has 617 players online and 23,611,735 lifetime visits. It holds 802,853 favorites and maintains an 80% like percentage. The experience features 280 stages.

Description (written by the developer; not a statement by this register)

Updates every Sunday! 💫 👎 DISLIKE = CRASHOUT! 😡 This Obby starts off easy, but then it WILL get harder until you RAGE-QUIT! ✅ All stages are possible! Only 0.1% of players beat the game! Current Stages: 280 R = Reset 👍 Leave A Like To Support The Game Tags: Obby But, Hardest, Hardest Obby, Crashout, Hard, Nearly, Impossible, Platformer, Parkour, Impossible Obby, RAGE-QUIT, NDCO3, Difficulty Chart Obby, Difficult Obby

Last updated by the developer 25 Aug 2026, 15:11 UTC.

731
playing (measured 5 Sept 2026, 12:50 UTC)
24,776,493
lifetime visits
79%
liked (59,127 👍 / 15,904 👎)
820,855
favourites (33.1 per 1k visits)
1 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

15484850173110 August 20265 September 2026
351 measurements spanning 26 days, net +66. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–952 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 351
Measured (UTC)PlayersChange
5 Sept 2026, 12:50731+65
5 Sept 2026, 11:50666-24
5 Sept 2026, 10:50690+89
5 Sept 2026, 09:50601+40
5 Sept 2026, 08:50561+37
5 Sept 2026, 07:50524+79
5 Sept 2026, 06:50445-27
5 Sept 2026, 05:50472+68
5 Sept 2026, 04:50404+5
5 Sept 2026, 03:50399-27
5 Sept 2026, 02:50426-23
5 Sept 2026, 01:50449+16
5 Sept 2026, 00:50433-40
4 Sept 2026, 23:50473-42
4 Sept 2026, 22:50515-28
4 Sept 2026, 21:50543-58
4 Sept 2026, 20:50601-82
4 Sept 2026, 19:50683+1
4 Sept 2026, 18:50682+39
4 Sept 2026, 17:50643first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

-- IN DEVELOPMENT --
249 R$
VIP
199 R$
Slap Glove!
99 R$
Gravity coil
79 R$
Speed coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10,721,079 · 100.0% win
First Steps! · welcome9,992,859 · 100.0% win
20 Stages! · progression7,194,731 · 100.0% win
40 Stages! · progression5,743,575 · 89.6% win
60 Stages! · progression4,786,935 · 78.1% win
80 Stages! · progression3,906,392 · 66.7% win
100 Stages! · progression2,485,962 · 46.6% win
120 Stages! · progression1,859,223 · 33.7% win
140 Stages! · progression1,044,533 · 22.8% win
160 Stages! · progression889,396 · 20.6% win
180 Stages! · progression496,250 · 12.1% win
??? · other281,858 · 8.2% win
200 Stages! · progression237,494 · 5.5% win
220 Stages! · progression124,601 · 3.8% win
Welcome to the Time Trial World! · welcome97,974 · 0.80% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

798079.513 August 20265 September 2026
353 measurements spanning 23 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 353
Measured (UTC)% likedChange
5 Sept 2026, 12:5079no change
5 Sept 2026, 11:5079no change
5 Sept 2026, 10:5079no change
5 Sept 2026, 09:5079no change
5 Sept 2026, 08:5079no change
5 Sept 2026, 07:5079no change
5 Sept 2026, 06:5079no change
5 Sept 2026, 05:5079no change
5 Sept 2026, 04:5079no change
5 Sept 2026, 03:5079no change
5 Sept 2026, 02:5079no change
5 Sept 2026, 01:5079no change
5 Sept 2026, 00:5079no change
4 Sept 2026, 23:5079no change
4 Sept 2026, 22:5079no change
4 Sept 2026, 21:5079no change
4 Sept 2026, 20:5079no change
4 Sept 2026, 19:5079no change
4 Sept 2026, 18:5079no change
4 Sept 2026, 17:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.