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[TOWER] Nooby's Difficulty Chart Obby 3

[TOWER] Nooby's Difficulty Chart Obby 3

A Roblox experience owned by Obby Masters Studio!.

ObbyENdifficulty chartrage quitparkour

[TOWER] Nooby's Difficulty Chart Obby 3 is an obby genre experience created on 2024-07-01. The game currently has 617 players online and 23,611,735 lifetime visits. It holds 802,853 favorites and maintains an 80% like percentage. The experience features 280 stages.

Description (written by the developer; not a statement by this register)

Updates every Sunday! 💫 👎 DISLIKE = CRASHOUT! 😡 This Obby starts off easy, but then it WILL get harder until you RAGE-QUIT! ✅ All stages are possible! Only 0.1% of players beat the game! Current Stages: 280 R = Reset 👍 Leave A Like To Support The Game Tags: Obby But, Hardest, Hardest Obby, Crashout, Hard, Nearly, Impossible, Platformer, Parkour, Impossible Obby, RAGE-QUIT, NDCO3, Difficulty Chart Obby, Difficult Obby

Last updated by the developer 4 Oct 2026, 19:52 UTC.

91
playing (measured 8 Oct 2026, 02:50 UTC)
26,214,822
lifetime visits
79%
liked (67,296 👍 / 17,678 👎)
852,680
favourites (32.5 per 1k visits)
1 July 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

91590340.517 September 20268 October 2026
500 measurements spanning 21 days, net -108. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 16–665 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
8 Oct 2026, 02:5091-27
8 Oct 2026, 01:50118-13
8 Oct 2026, 00:50131-24
7 Oct 2026, 23:50155no change
7 Oct 2026, 22:50155-12
7 Oct 2026, 21:50167-59
7 Oct 2026, 20:50226-2
7 Oct 2026, 19:50228-8
7 Oct 2026, 18:50236-26
7 Oct 2026, 17:50262-11
7 Oct 2026, 16:50273-17
7 Oct 2026, 15:50290+9
7 Oct 2026, 14:50281+23
7 Oct 2026, 13:50258-7
7 Oct 2026, 12:50265-9
7 Oct 2026, 11:50274+37
7 Oct 2026, 10:50237+16
7 Oct 2026, 09:50221+31
7 Oct 2026, 08:50190+62
7 Oct 2026, 07:50128first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Portable Checkpoint!
249 R$
VIP
199 R$
Gravity coil
149 R$
Speed coil
129 R$
Slap Glove!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,407,435 · 100.0% win
First Steps! · welcome10,628,923 · 100.0% win
20 Stages! · progression7,732,728 · 95.5% win
40 Stages! · progression6,187,886 · 80.3% win
60 Stages! · progression5,166,856 · 69.4% win
80 Stages! · progression4,226,664 · 60.1% win
100 Stages! · progression2,711,480 · 43.9% win
120 Stages! · progression2,015,310 · 31.0% win
140 Stages! · progression1,147,709 · 20.0% win
160 Stages! · progression983,135 · 18.5% win
180 Stages! · progression551,900 · 10.9% win
??? · other344,274 · 12.3% win
200 Stages! · progression265,073 · 5.9% win
220 Stages! · progression143,327 · 3.7% win
Welcome to the Time Trial World! · welcome105,699 · 1.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

798079.513 August 202622 October 2026
1139 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1139
Measured (UTC)% likedChange
22 Oct 2026, 16:2379no change
12 Oct 2026, 16:2279no change
8 Oct 2026, 02:5079no change
8 Oct 2026, 01:5079no change
8 Oct 2026, 00:5079no change
7 Oct 2026, 23:5079no change
7 Oct 2026, 22:5079no change
7 Oct 2026, 21:5079no change
7 Oct 2026, 20:5079no change
7 Oct 2026, 19:5079no change
7 Oct 2026, 18:5079no change
7 Oct 2026, 17:5079no change
7 Oct 2026, 16:5079no change
7 Oct 2026, 15:5079no change
7 Oct 2026, 14:5079no change
7 Oct 2026, 13:5079no change
7 Oct 2026, 12:5079no change
7 Oct 2026, 11:5079no change
7 Oct 2026, 10:5079no change
7 Oct 2026, 09:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
28 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.