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Survive the Backrooms

Survive the Backrooms

A Roblox experience owned by Cozy Campfires.

SurvivalENbackroomssurvivalhorror

Survive the Backrooms is a survival experience created on 2026-02-14. It has accumulated 13,612,430 lifetime visits and 91,648 favorites. Currently, 365 users are playing. The game holds a 92% like percentage.

Description (written by the developer; not a statement by this register)

⚠️You’re trapped in the Backrooms. Survive 99 days.

Last updated by the developer 22 Aug 2026, 13:17 UTC.

98
playing (measured 26 Aug 2026, 18:50 UTC)
13,844,930
lifetime visits
92%
liked (31,268 👍 / 2,620 👎)
94,096
favourites (6.8 per 1k visits)
14 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98367232.510 August 202626 August 2026
120 measurements spanning 16 days, net -204. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–407 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 120
Measured (UTC)PlayersChange
26 Aug 2026, 18:5098-25
26 Aug 2026, 17:50123-57
26 Aug 2026, 16:50180+16
26 Aug 2026, 15:50164-40
26 Aug 2026, 14:50204-2
26 Aug 2026, 13:50206+11
26 Aug 2026, 12:50195+51
26 Aug 2026, 11:50144-21
26 Aug 2026, 10:50165-28
26 Aug 2026, 09:50193+26
26 Aug 2026, 08:50167-5
26 Aug 2026, 07:50172+10
26 Aug 2026, 06:50162-18
26 Aug 2026, 05:50180+26
26 Aug 2026, 04:50154+16
26 Aug 2026, 03:50138-6
26 Aug 2026, 02:50144+43
26 Aug 2026, 01:50101-6
26 Aug 2026, 00:50107-17
25 Aug 2026, 23:50124first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Lost In the Backrooms · other7,278,185 · 100.0% win
Crafter · other3,238,594 · 69.1% win
Fear The backrooms · other1,328,820 · 20.9% win
You saved a survivor · other889,396 · 11.9% win
Wisdom I · progression441,964 · 6.0% win
Agility I · progression397,081 · 4.3% win
Forever The Backrooms · other380,341 · 3.6% win
Patience I · other313,819 · 5.9% win
Strength I · other279,207 · 2.5% win
Wisdom II · progression237,508 · 3.9% win
Agility II · progression212,063 · 2.9% win
You saved all survivors · progression204,964 · 2.5% win
Patience II · progression151,087 · 2.3% win
Strength II · progression147,163 · 1.4% win
Strength III · progression145,934 · 1.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 202622 October 2026
126 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 126
Measured (UTC)% likedChange
22 Oct 2026, 18:5192no change
12 Oct 2026, 18:4892no change
2 Oct 2026, 18:4792no change
22 Sept 2026, 18:3892no change
12 Sept 2026, 18:3592no change
2 Sept 2026, 18:3292no change
26 Aug 2026, 18:5092no change
26 Aug 2026, 17:5092no change
26 Aug 2026, 16:5092no change
26 Aug 2026, 15:5092no change
26 Aug 2026, 14:5092no change
26 Aug 2026, 13:5092no change
26 Aug 2026, 12:5092no change
26 Aug 2026, 11:5092no change
26 Aug 2026, 10:5092no change
26 Aug 2026, 09:5092no change
26 Aug 2026, 08:5092no change
26 Aug 2026, 07:5092no change
26 Aug 2026, 06:5092no change
26 Aug 2026, 05:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.