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[UPD] Jump to Steal Lucky Blocks!

[UPD] Jump to Steal Lucky Blocks!

A Roblox experience owned by Rise Realm.

SimulatorENclickerrebirthmeme

Jump to Steal Lucky Blocks! is a simulator experience created on 2026-02-15. It has 2,269,387 lifetime visits and 111,799 favorites. The game holds a 97% like percentage. Currently, one user is playing. The description mentions mechanics including jumping, stealing lucky blocks, rebirthing, and upgrading brainrots. Offline earning features are also noted.

Description (written by the developer; not a statement by this register)

Welcome to Jump to Steal Lucky Blocks! Guards are protecting the Lucky Blocks… Can you jump top and steal before they catch you?! 👀 Jump and steal Lucky Blocks! 🏃 Rebirth to jump even higher! ⚡ Don't make the Guards angry! 🌋 Open Lucky Blocks to unlock the rarest Brainrots! 🍀 Upgrade Brainrots to earn more money! 💸 Expand your base and place extra Brainrots! 🏠 BRAINROTS KEEP EARNING OFFLINE while you sleep! 💤🤑 Like the game and join the group for a SECRET BRAINROT! 👍

Last updated by the developer 30 Jun 2026, 18:20 UTC.

1
playing (measured 10 Aug 2026, 14:00 UTC)
2,269,387
lifetime visits
97%
liked (5,478 👍 / 176 👎)
111,937
favourites (49.3 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
2x Money [PERMANENT]
49 R$
2x Jump [PERMANENT]
49 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,058,622 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:1997no change
24 Aug 2026, 08:2197no change
14 Aug 2026, 08:2197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.