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Survive SHARKS for Brainrots!

Survive SHARKS for Brainrots!

A Roblox experience owned by The Real Tsunami.

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Survive SHARKS for Brainrots! is a survival experience created on 2026-02-15. It has accumulated 971,606 lifetime visits and 8,332 favorites. The game holds a 93% like percentage. Currently, one user is playing. The description mentions mechanics involving running, grabbing items, avoiding sharks, and rebirthing to upgrade jump height. Premium benefits include a money boost.

Description (written by the developer; not a statement by this register)

USE CODE "LUCKYBLOCK" Welcome to Survive SHARKS For Brainrots! 🦈 Run fast and grab Brainrots! 🏃 Avoid the rising Sharks! 🦈 Rebirth to upgrade your jump height!⚡ Upgrade your Brainrots to earn more money! 💸 Upgrade your base to unlock more slots and place extra Brainrots! 🏗️ Like the game and join the group for a FREE BRAINROT! 👍🔥 https://www.roblox.com/communities/940742194/The-Real-Tsunami Not lava yet.. Premium Benefit : +20% Money Boost

Last updated by the developer 31 Jul 2026, 20:41 UTC.

1
playing (measured 10 Aug 2026, 14:32 UTC)
971,606
lifetime visits
93%
liked (2,820 👍 / 215 👎)
8,919
favourites (9.2 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ULTRA VIP
599 R$
AUTO OPEN ALL LUCKYBLOCKS
499 R$
x2 MONEY
199 R$
VIP
179 R$
AUTO COLLECT
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

K · other501,160 · 100.0% win
R · other501,093 · 100.0% win
A · other501,024 · 100.0% win
H · other500,956 · 100.0% win
S · other500,901 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:5293no change
24 Aug 2026, 15:5193no change
14 Aug 2026, 15:4993first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.