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Garden Harvest! v.0.4 [ 🐶Pets!🐱]

Garden Harvest! v.0.4 [ 🐶Pets!🐱]

A Roblox experience owned by Bluebows Games & Innovations.

SimulatorENfarmingpet collectiongarden customization

Garden Harvest! v.0.4 [ 🐶Pets!🐱] is a simulator experience created on 2026-02-15. The game has accumulated 589,310 lifetime visits and 4,126 favorites. Currently, 4 users are playing. The title holds a 95% like percentage. The description indicates the experience is in early alpha status with potential bugs.

Description (written by the developer; not a statement by this register)

[❗] WARNING: GAME IS IN EARLY ALPHA, EXPECT BUGS, AND LACK OF CONTENT. WE ARE WORKING HARD TO UPDATE THE GAME. THANK YOU FOR YOUR PATIENCE! [❗] If you are lagging, or the game is super buggy for you, we recommend you use a private server. [❗] Welcome to Garden Harvest, my friend! Ever wanted to plant and harvest your own Fruits and Vegetables? Well, now you can! In Garden Harvest, you can unlock and plant lots of unique seeds to make your Garden look splendid! 🌱Cultivate and Customize your Dream Garden! 🍍Collect the Rarest Plants and Mutations! 🤑Farm and become VERY RICH! 🏡Customize and Boost your Garden with Decorations! 🐾Collect Rare Pets to help you Farm! 🌱Crops harvest slowly Offline! UPDATE: Flower Pack! (4/20/2026) THIS GAME IS NOT FOR SALE, ANYONE WHO IS SELLING IS AN IMPERSONATOR

Last updated by the developer 8 Aug 2026, 18:15 UTC.

4
playing (measured 10 Aug 2026, 15:00 UTC)
589,310
lifetime visits
95%
liked (4,480 👍 / 215 👎)
4,172
favourites (7.1 per 1k visits)
15 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:006first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Space!
99 R$
Extra Gems!
99 R$
Auto Sell!
49 R$
Giant Scythe!
49 R$
Advanced Settings
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Obtained Yellowberry! · collection96,847 · 86.0% win
⭐ Completed Tutorial · welcome90,878 · 66.1% win
Obtained Snowfruit! · collection23,063 · 16.5% win
Obtained Brice! · collection13,920 · 3.3% win
Obtained Mulberry! · collection10,030 · 9.9% win
Obtained Buddha's Hand! · collection7,349 · 0.00% win
Obtained Legendary Egg! · collection6,296 · 16.5% win
Obtained Jade Bloom! · collection4,222 · 3.3% win
Obtained Mythic Egg! · collection3,619 · 0.00% win
Obtained T-Rex! · collection1,516 · 3.3% win
Obtained Phoenix! · collection1,482 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:4895no change
24 Aug 2026, 20:0095no change
14 Aug 2026, 19:5395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.