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Quarantine Control [NEW]

Quarantine Control [NEW]

A Roblox experience owned by Quarantine Community.

HorrorENzombie survivalhorrordecision-based

Description (written by the developer; not a statement by this register)

☢️ Welcome to Quarantine Control Check survivors each day and decide who is safe and who is infected. Make sure you dont let an infected enter the survivor block! 👑 Made By: Quarantine Community 🛠️ DEVELOPMENT INFO: The game is currently in Alpha. This means we are releasing it very early on Roblox, and everything is subject to change. If you find any bugs or have suggestions, please let us know. Credits: Owners: bodezix & rodezix Scripting: ElkinQB Graphic Design: X4TYA Controls: Tablet = T Flashlight = 1 Thermopulse Meter = 2 Hammer = 3 Stethoscope = 4 Skip Dialog = F Tags: Zombie, Quarantine, Control, Infection, Survival, Horror, Control, Border, Survivor, Zombie Survival, Infection, Zone, Quarantine Zone

Last updated by the developer 13 Jun 2026, 23:06 UTC.

5
playing (measured 10 Aug 2026, 20:37 UTC)
225,379
lifetime visits
50%
liked (238 👍 / 234 👎)
4,150
favourites (18.4 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:374first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played Quarantine Control! · welcome165,269 · 100.0% win
You survived day 3 · progression20,340 · 29.4% win
You survived day 5 · progression6,740 · 7.3% win
You survived day 7 · progression1,944 · 0.00% win
You survived day 10 · progression546 · 0.00% win
You survived day 50 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

505150.515 August 2026 — 50 % liked25 August 2026 — 50 % liked4 September 2026 — 50 % liked14 September 2026 — 50 % liked24 September 2026 — 50 % liked4 October 2026 — 51 % liked14 October 2026 — 51 % liked24 October 2026 — 50 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:5250-1
14 Oct 2026, 07:5151no change
4 Oct 2026, 07:5051+1
24 Sept 2026, 07:4950no change
14 Sept 2026, 05:3750no change
4 Sept 2026, 05:3450no change
25 Aug 2026, 03:3850no change
15 Aug 2026, 03:3250first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.