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Push the Rock

Push the Rock

A Roblox experience owned by Studio Stinky.

ObbyENphysics-basedcoin collectionmythical partners

Push the Rock is an obby experience created on 2026-02-17. It has accumulated 2,274,475 lifetime visits and holds 121,305 favorites. Currently, three users are playing. The game maintains a 95% like percentage. The description highlights mechanics involving pushing rocks, collecting coins, and unlocking partners.

Description (written by the developer; not a statement by this register)

Welcome to Push the Rock! ✨ Push your rock all the way to the top! 💨 Slide down at high speed to collect coins! 🐦 Unlock mythical partners to boost your run! 🌍 Unlock new maps and go even further! Remember to like & favorite the game for updates! 👍⭐

Last updated by the developer 13 Apr 2026, 21:22 UTC.

3
playing (measured 10 Aug 2026, 14:36 UTC)
2,274,475
lifetime visits
95%
liked (27,748 👍 / 1,338 👎)
164,129
favourites (72.2 per 1k visits)
17 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:364first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,771,636 · 100.0% win
World 2 · progression251,450 · 38.6% win
World 3 · progression53,268 · 8.8% win
World 4 · progression5,902 · 0.60% win
World 5 · progression973 · 0.10% win
World 6 · progression869 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:1995no change
24 Aug 2026, 08:2095no change
14 Aug 2026, 08:2095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.