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Become GIANT Every Second!

Become GIANT Every Second!

A Roblox experience owned by Progress Mode..

SimulatorENgrowthsimulatorrebirth

Become GIANT Every Second! is a simulator experience created on 2026-02-19. It has 3,073,246 lifetime visits, 12,530 favorites, and a 92% like percentage. Currently, five users are playing. The game involves automatic growth mechanics, obstacle crushing, rebirths, and multiplier upgrades.

Description (written by the developer; not a statement by this register)

Get ready for the ultimate growth challenge! Every second, you grow bigger and every obstacle becomes a new test of your power. 🏆 How to Play: Grow automatically every second! 🧱 Use your massive size to crush obstacles, unlock new zones, and dominate the server. 🔁 Rebirth to reset your size but unlock even faster growth with every cycle. 💪 Upgrade your growth multiplier to reach unbelievable sizes and claim the top spot! Can you rise above everyone else and become the biggest in the universe? 🌌 👍 Like the game to support updates and new features! Tags: big, huge, massive, growth, simulator, +1 height every second, grow every second, size simulator, height simulator

Last updated by the developer 16 Mar 2026, 20:01 UTC.

5
playing (measured 10 Aug 2026, 15:02 UTC)
3,073,246
lifetime visits
92%
liked (27,546 👍 / 2,482 👎)
12,603
favourites (4.1 per 1k visits)
19 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
4 R$
Starterpack
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:4592no change
14 Aug 2026, 05:3892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.