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👑Steal The Crown

👑Steal The Crown

A Roblox experience owned by For The Crown.

AdventureENparkoursteal-mechanicalpha

👑Steal The Crown is an adventure experience created on 2026-02-19. It currently has 1 player. The game has accumulated 997,254 lifetime visits, 28,506 favorites, and a 52% like percentage.

Description (written by the developer; not a statement by this register)

Parkour the competition by stealing the crown and keeping it for yourself! But be careful, you'll be getting chased! ⚠️ This game is in ALPHA! Please be patient and use the feedback box to report bugs 💥 Steal the Crown and hold it to win! 🎁 Pick up Powerups around the map for unique advantages! 🌟 Unlock Skills to outplay your opponents! 👑 Unlock Crowns to show off your style! 😂 Unlock Steal Animations to embarrass your opponents when you steal from them!

Last updated by the developer 14 May 2026, 20:17 UTC.

1
playing (measured 10 Aug 2026, 17:32 UTC)
997,254
lifetime visits
52%
liked (560 👍 / 513 👎)
29,324
favourites (29.4 per 1k visits)
19 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Royalty Bundle
399 R$
VIP
299 R$
Darkness Bundle
249 R$
Flower Bundle
219 R$
Emote Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played During Alpha · other470,085 · 100.0% win
Overruled! · other379,265 · 100.0% win
You played! · welcome322,365 · 82.5% win
Look Both Ways · other130,840 · 40.8% win
Sweet Victory · other12,676 · 5.5% win
Mailman · other1,187 · 0.00% win
Above All · other749 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5214 August 2026 — 52 % liked24 August 2026 — 52 % liked3 September 2026 — 52 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:4552no change
24 Aug 2026, 15:3852no change
14 Aug 2026, 15:3752first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.