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[🐰] Run to Steal Brainrots!

[🐰] Run to Steal Brainrots!

A Roblox experience owned by Example Games.

TycoonENeaster eventoffline earningsbase building

[🐰] Run to Steal Brainrots! is a tycoon experience created on 2026-02-19. The game has accumulated 7,024,320 lifetime visits and 296,321 favorites. Currently, 51 players are active. The title holds a 96% like percentage. It features mechanics involving platform running, brainrot collection, and offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Run to Steal Brainrots! 💨[EASTER] HOW TO PLAY: 🏃 Run across platforms and avoid falling! 🧠 Collect Brainrots to earn money! 💵 Upgrade your Brainrots and earn more money! 🏗️ Upgrade your base to unlock more Brainrot slots! 💤 Your Brainrots earn cash OFFLINE! 👍 Like the game and join the group to get bonus rewards

Last updated by the developer 25 Apr 2026, 21:15 UTC.

51
playing (measured 10 Aug 2026, 14:18 UTC)
7,024,320
lifetime visits
96%
liked (18,299 👍 / 833 👎)
298,372
favourites (42.5 per 1k visits)
19 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1823first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Jump Coil
199 R$
Secret Pack
199 R$
VIP
149 R$
Speed Boost
129 R$
OP Pack
99 R$
Pro Pack
99 R$
x2 Money
99 R$
Auto Collect
99 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:5196no change
13 Aug 2026, 22:5196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.