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Escape Getting Shredded For Brainrots

Escape Getting Shredded For Brainrots

A Roblox experience owned by Only Hit.

Escape Getting Shredded For Brainrots is a Roblox experience created on 2026-02-23. It has 15,978,674 lifetime visits and 22,659 favorites. Currently, 163 players are active. The game holds a 92% like percentage. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

Welcome to Escape Getting Shredded For Brainrots Don't get shredded while collecting as many Brainrots as you can. Stay alert, move fast, and build your way to success! How to play: 🏃 Run, dodge, and avoid getting shredded 🧠 Collect Brainrots to earn money 💵 Upgrade your Brainrots to increase earnings 🏗️ Improve your base to unlock more storage slots 💤 Earn cash even while offline 👍 Support the game by liking and favoriting — and join the group for bonus rewards!

Last updated by the developer 16 Mar 2026, 23:57 UTC.

89
playing (measured 22 Aug 2026, 06:50 UTC)
16,068,350
lifetime visits
92%
liked (16,974 👍 / 1,443 👎)
22,961
favourites (1.4 per 1k visits)
23 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8920914910 August 2026 — 108 players21 August 2026 — 152 players21 August 2026 — 151 players21 August 2026 — 117 players21 August 2026 — 151 players22 August 2026 — 209 players22 August 2026 — 182 players22 August 2026 — 166 players22 August 2026 — 156 players22 August 2026 — 160 players22 August 2026 — 141 players22 August 2026 — 89 players10 August 202622 August 2026
12 measurements spanning 12 days, net -19. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–227 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 06:5089-52
22 Aug 2026, 05:50141-19
22 Aug 2026, 04:50160+4
22 Aug 2026, 03:50156-10
22 Aug 2026, 02:50166-16
22 Aug 2026, 01:50182-27
22 Aug 2026, 00:50209+58
21 Aug 2026, 23:50151+34
21 Aug 2026, 22:50117-34
21 Aug 2026, 21:50151-1
21 Aug 2026, 20:54152+44
10 Aug 2026, 15:33108first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Tablet
2,499 R$
Sniper
499 R$
30% Speed
99 R$
VIP
79 R$
Auto Collect
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked21 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked22 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
13 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3492no change
22 Aug 2026, 06:5092no change
22 Aug 2026, 05:5092no change
22 Aug 2026, 04:5092no change
22 Aug 2026, 03:5092no change
22 Aug 2026, 02:5092no change
22 Aug 2026, 01:5092no change
22 Aug 2026, 00:5092no change
21 Aug 2026, 23:5092no change
21 Aug 2026, 22:5092no change
21 Aug 2026, 21:5092no change
21 Aug 2026, 20:5492no change
13 Aug 2026, 17:3492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.