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Steal from Sammy!

Steal from Sammy!

A Roblox experience owned by Bemmy & Lua.

RoleplayENbrainrotstealthbase-building

Steal from Sammy! is a roleplay experience created on 2026-02-19. The game has accumulated 701,683 lifetime visits and holds 4,554 favorites. It maintains a 93% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Welcome to Steal From SAMMY! 🔴 Break into SAMMY's base to get brainrots! 🧠 Avoid getting caught by SAMMY! 🔴 Upgrade Brainrots to earn more money! 💸 Upgrade your base to unlock more Brainrot slots! 🔨 Like the game and join the group for Updates! 👍

Last updated by the developer 24 Jun 2026, 22:27 UTC.

0
playing (measured 10 Aug 2026, 20:01 UTC)
701,683
lifetime visits
93%
liked (3,269 👍 / 243 👎)
4,645
favourites (6.6 per 1k visits)
19 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Auto Collect
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:3893no change
13 Oct 2026, 21:3793no change
3 Oct 2026, 21:3693no change
23 Sept 2026, 21:3593no change
13 Sept 2026, 20:3393no change
3 Sept 2026, 20:2393no change
24 Aug 2026, 18:3093no change
14 Aug 2026, 18:2293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.