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[🦘] Feed And Fight

[🦘] Feed And Fight

A Roblox experience owned by Nibblebyte.

SimulatorENpet collection1v1 battlestealing mechanics

[🦘] Feed And Fight is a simulator experience created on 2026-02-20. The game currently has 243 players online and 5,614 favorites. It has accumulated 2,947,780 lifetime visits and maintains a 94% like percentage. The description highlights pet hatching, battling, and inventory raiding mechanics.

Description (written by the developer; not a statement by this register)

Farms GROW offline, Eggs DO NOT Grow Offline! [NEW PETS OUT NOW!] Buy eggs, hatch pets, and build the most powerful collection on the server. Every hatch could change everything! 🐣 Hatch pets ranging from COMMON to ETHEREAL rarity ⚔️ Battle your pets 1v1 against other players or take on AI challengers 🥇 Win fights to climb the leaderboards and prove your collection is the strongest 💀 Steal eggs and pets straight from other players inventories 🔧 Use tools to raid others or protect your base 🌍 Team up with your friends to defend your stuff! The rarest pets wont just come to you. You have to fight for them, steal them, or get lucky enough to hatch them. 👍 Join the group for free rewards and news!

Last updated by the developer 1 Aug 2026, 05:19 UTC.

71
playing (measured 21 Aug 2026, 20:54 UTC)
3,023,929
lifetime visits
94%
liked (4,868 👍 / 326 👎)
5,822
favourites (1.9 per 1k visits)
20 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7118512810 August 2026 — 185 players21 August 2026 — 71 players10 August 202621 August 2026
2 measurements spanning 11 days, net -114. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–202 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5471-114
10 Aug 2026, 14:04185first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Strong Slap
299 R$
VIP
249 R$
Double Plants Spawner Rate
43 R$
Double Picnic Spawner Rate
35 R$
Double Fridge Spawner Rate
29 R$
Double Tree Spawner Rate
24 R$
Double Farm Spawner Rate
19 R$
Automate Kitchen Spawner
17 R$
Automate Pump Spawner
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome1,252,016 · 100.0% win
Pet Hatcher · collection1,111,739 · 100.0% win
Duel Winner · other999,547 · 96.0% win
EVO2 · progression155,422 · 27.2% win
EVO3 · other20,473 · 3.9% win
EVO4 · other6,033 · 1.4% win
Tica the dog · other5,290 · 1.0% win
Hatched ETHEREAL · collection1,650 · 0.10% win
Traded ETHEREAL · collection912 · 0.00% win
Chico the dog · collection749 · 0.10% win
TESTER · other242 · 0.00% win
Top1 Inventory · other21 · 0.00% win
Top1 Time0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked21 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:2294no change
21 Aug 2026, 20:5494no change
14 Aug 2026, 06:2294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.