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Get Tall to Steal Brainrots! 🧠

Get Tall to Steal Brainrots! 🧠

A Roblox experience owned by gugu gaga games.

TycoonENidleclickermeme

Get Tall to Steal Brainrots! is a tycoon experience created on 2026-02-21. It has recorded 750,152 lifetime visits and 1,820 favorites. The game holds a 95% like percentage. Currently, zero users are playing. The description outlines mechanics involving height growth, area access, and offline earnings.

Description (written by the developer; not a statement by this register)

Welcome to Get Tall to Steal Brainrots! How To Play?: 📏 Grow your HEIGHT and get taller! 🔝 The taller you are, the higher areas you can reach! 🍀 Steal better Brainrots from higher areas! 💸 Your Brainrots generate Money for you! ⚡ Upgrade your HEIGHT to reach new areas faster! 💤 Your Brainrots earn cash even while you’re OFFLINE! 👍 Like the game and join the group for FREE REWARD!

Last updated by the developer 15 Jul 2026, 16:36 UTC.

0
playing (measured 10 Aug 2026, 20:17 UTC)
750,152
lifetime visits
95%
liked (2,098 👍 / 118 👎)
2,164
favourites (2.9 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:0295no change
13 Oct 2026, 21:0195no change
3 Oct 2026, 21:0095no change
23 Sept 2026, 20:5395no change
13 Sept 2026, 20:0295no change
3 Sept 2026, 19:5295no change
24 Aug 2026, 17:5295no change
14 Aug 2026, 17:4995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.