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Reach Space for Brainrots! 🛸

Reach Space for Brainrots! 🛸

A Roblox experience owned by Design Metal.

TycoonENtycooncollectionsurvival

Reach Space for Brainrots! 🛸 is a tycoon experience created on 2026-02-21. It has recorded 2,085,586 lifetime visits and 4,248 favorites. Currently, 2 users are playing. The experience holds a 93% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Reach Space For Brainrots! 🛸 Collect crazy items and bring them to your base! 🏆 Avoid massive disasters like Tsunamis and Tornadoes to not drop your items! 🚨 Collect many rare and mythical items! 🔥 Upgrade your plot and slots to get more cash! 💸 Buy Jump Power to jump super high and Rebirth! 🚀 Your items earn cash for you on your plot! 💤

Last updated by the developer 15 Jun 2026, 15:43 UTC.

2
playing (measured 10 Aug 2026, 15:45 UTC)
2,085,586
lifetime visits
93%
liked (3,451 👍 / 256 👎)
4,259
favourites (2.0 per 1k visits)
21 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:4574first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
59 R$
Pro Pack
39 R$
Starter Pack
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:1793no change
14 Aug 2026, 09:1793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.