Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Jump for Forsaken!

Jump for Forsaken!

A Roblox experience owned by Magnetic Studios..

ObbyENjumpingbase-buildingupgrade

Jump for Forsaken! is an obby experience created on 2026-02-22. It has 1,207,282 lifetime visits and 64,744 favorites. Currently, 61 players are active. The game holds a 97% like percentage. The description mentions jumping, collecting items, and upgrading base slots.

Description (written by the developer; not a statement by this register)

Welcome to Jump for Forsaken! ✨Jump up and grab forsakens that spawn! 💸Bring them back to your base to earn cash! 🔋Upgrade your jump power to jump even higher! 🏗️Upgrade your base for even more slots! Remember to like & favorite the game for updates! 👍⭐

Last updated by the developer 31 Jul 2026, 16:28 UTC.

61
playing (measured 10 Aug 2026, 14:23 UTC)
1,207,282
lifetime visits
97%
liked (13,063 👍 / 458 👎)
74,966
favourites (62.1 per 1k visits)
22 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2369first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer [PERMANENT]
699 R$
✨ MAGIC CARPET [PERMANENT]
399 R$
X2 Cash [PERMANENT]
199 R$
👑 VIP [OP]
99 R$
🔥 PRO PACK [OP] [BEST VALUE]
49 R$
Auto Collect [PERMANENT]
29 R$
🔥 Starter Pack [OP] [BEST VALUE]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome593,584 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:4997no change
13 Oct 2026, 16:4997no change
3 Oct 2026, 16:4897no change
23 Sept 2026, 16:4797no change
13 Sept 2026, 16:1897no change
3 Sept 2026, 16:1597no change
24 Aug 2026, 14:2097no change
14 Aug 2026, 14:1997first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.