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Jump for Forsaken!

Jump for Forsaken!

A Roblox experience owned by Magnetic Studios..

ObbyENjumpingbase-buildingupgrade

Jump for Forsaken! is an obby experience created on 2026-02-22. It has 1,207,282 lifetime visits and 64,744 favorites. Currently, 61 players are active. The game holds a 97% like percentage. The description mentions jumping, collecting items, and upgrading base slots.

Description (written by the developer; not a statement by this register)

Welcome to Jump for Forsaken! ✨Jump up and grab forsakens that spawn! 💸Bring them back to your base to earn cash! 🔋Upgrade your jump power to jump even higher! 🏗️Upgrade your base for even more slots! Remember to like & favorite the game for updates! 👍⭐

Last updated by the developer 31 Jul 2026, 16:28 UTC.

61
playing (measured 10 Aug 2026, 14:23 UTC)
1,207,282
lifetime visits
97%
liked (11,881 👍 / 415 👎)
70,189
favourites (58.1 per 1k visits)
22 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2369first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer [PERMANENT]
699 R$
✨ MAGIC CARPET [PERMANENT]
399 R$
X2 Cash [PERMANENT]
199 R$
👑 VIP [OP]
99 R$
🔥 PRO PACK [OP] [BEST VALUE]
49 R$
Auto Collect [PERMANENT]
29 R$
🔥 Starter Pack [OP] [BEST VALUE]
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome550,303 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:1597no change
24 Aug 2026, 14:2097no change
14 Aug 2026, 14:1997first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.