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Sorcerer Incremental

Sorcerer Incremental

A Roblox experience owned by Blumea Productions.

RacingENJujutsu KaisenIncrementalText-based RPG

Sorcerer Incremental is a racing experience created on 2026-02-26. It has accumulated 8,456,330 lifetime visits and 24,603 favorites. Currently, 14 users are playing. The game holds a 92% like percentage. The description indicates it is a text-based game involving training, fighting cursed spirits, and reincarnation mechanics, despite its racing genre classification.

Description (written by the developer; not a statement by this register)

⛩️ SORCERER INCREMENTAL ⛩️ A jujutsu kaisen text-based game! Like the game & join the group for a bonus! Train, fight cursed spirits & become the strongest sorcerer! 🎴 ROLL YOUR POWERS Cursed Techniques, Energy, Weapons & Clans — each with unique skills across multiple rarities. 📜 STORY ARCS Battle through escalating arcs, defeat bosses & push deeper into the curse-filled world. ♻️ REINCARNATION Reset for permanent multipliers, free rolls & access to higher tiers. Every loop makes you stronger. 👥 RECRUIT ALLIES Defeat bosses, earn Ally Scrolls & add them to your team for stat buffs in battle. 🧘 MEDITATE FOR CLAN SCROLLS Passively earn scrolls to roll powerful clans with bonuses. ⛏️ EXCAVATION Dig for rare loot, consumables & rolls. Upgrade your tools to dig faster & find rarer items. ⚔️ RANKED MODE & HOURLY RAIDS Climb the ELO ladder for exclusive gear, or tackle multi-stage raids every hour for tokens & rewards. ⭐ Favorite so you don't miss updates!

Last updated by the developer 2 Jul 2026, 19:19 UTC.

14
playing (measured 10 Aug 2026, 14:46 UTC)
8,456,330
lifetime visits
92%
liked (28,705 👍 / 2,651 👎)
24,642
favourites (2.9 per 1k visits)
26 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4626first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supreme Sorcerer Bundle
500 R$
[BUNDLE] Starter Pack
500 R$
2x Mastery
350 R$
VIP Sorcerer
350 R$
Lucky Rolls
250 R$
2x Training Speed
200 R$
2x Yen
200 R$
Auto Digging
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:2492no change
13 Aug 2026, 21:2392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.