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Don't Fall for Brainrots!

Don't Fall for Brainrots!

A Roblox experience owned by The Goofy Studio.

SurvivalENbrainrot memetile survivalbase building

Don't Fall for Brainrots! is a survival experience created on 2026-02-27. It has recorded 823,259 lifetime visits, 5,409 favorites, and an 85% like percentage. Currently, 21 users are playing. The game involves standing on correct tiles and collecting items.

Description (written by the developer; not a statement by this register)

Welcome to Don't Fall for Brainrots! 🪂🔥 🎯 Stand on the correct tile before the rest disappear! 👀 Pay attention to the Brainrot shown on top! 🏃 Collect Brainrots and bring them back to your base! 💰 The more you collect, the more you earn! ⚡ Upgrade your speed to go further and grab better Brainrots! 🏗️ Level up your base to stack even more Brainrots! One wrong step and you're GONE 💀

Last updated by the developer 5 May 2026, 22:20 UTC.

21
playing (measured 10 Aug 2026, 20:16 UTC)
823,259
lifetime visits
83%
liked (458 👍 / 97 👎)
61,094
favourites (74.2 per 1k visits)
27 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:16150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed [PERMANENT]
149 R$
VIP [PERMANENT]
149 R$
2x Cash [PERMANENT]
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

83858414 August 2026 — 85 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked23 September 2026 — 84 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:0783no change
13 Oct 2026, 20:0683no change
3 Oct 2026, 20:0583-1
23 Sept 2026, 20:0584no change
13 Sept 2026, 19:1884no change
3 Sept 2026, 19:0784no change
24 Aug 2026, 17:3484-1
14 Aug 2026, 17:3485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.