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[UPD] Archer Training 🏹

[UPD] Archer Training 🏹

A Roblox experience owned by Assassin's Inc.

SimulatorENarcherypet collectionsimulator

[UPD] Archer Training 🏹 is a simulator experience created on 2026-02-27. It currently has 503 players. The game has accumulated 5,729,529 lifetime visits and 397,730 favorites. It holds a 99% like percentage. The description mentions update 17, new pets, and bows. Players earn money by shooting arrows and training strength. Codes provide free rewards.

Description (written by the developer; not a statement by this register)

🎁 Use Codes: "bullseye", "potions", "lotsofspins" for free rewards! (Redeem In Settings!) Welcome to Archer Training! 🏹 ✨ Update 17✨ --------------------------- 🕷️New World 🐣 New Pets! 🏹 16+ New Bows ✨ QoL Updates 🐛 Bug Fixes 🗞️ New Code (spiderweb) And more! 🎮 How to Play 🎯 Shoot arrows as far as possible to earn Money! 💪 Build your Strength by Training to shoot farther! 🏹 Collect more powerful bows and arrows! 🥚 Hatch Rare OP Pets to gain more Strength! 🌍 Gain power and collect items to dominate the leaderboards! 😎 Roblox Plus Benefits: +15% Luck! 💖 If you enjoy the game, don't forget to 👍 Like, ⭐ Favorite and 🔔 Follow! Tags: Pet, Bow, Archer, Arrow, Throwing, Training, Shooting, Simulator, Eggs, Fun, Cool

Last updated by the developer 26 Aug 2026, 20:55 UTC.

301
playing (measured 4 Sept 2026, 08:50 UTC)
6,194,359
lifetime visits
99%
liked (44,197 👍 / 538 👎)
432,963
favourites (69.9 per 1k visits)
27 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

126871498.530110 August 20264 September 2026
323 measurements spanning 25 days, net -60. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 14–983 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 323
Measured (UTC)PlayersChange
4 Sept 2026, 08:50301-25
4 Sept 2026, 07:50326-20
4 Sept 2026, 06:50346+29
4 Sept 2026, 05:50317+1
4 Sept 2026, 04:50316-8
4 Sept 2026, 03:50324+18
4 Sept 2026, 02:50306+10
4 Sept 2026, 01:50296-14
4 Sept 2026, 00:50310-124
3 Sept 2026, 23:50434+21
3 Sept 2026, 22:50413+63
3 Sept 2026, 21:50350+20
3 Sept 2026, 20:50330-37
3 Sept 2026, 19:50367-38
3 Sept 2026, 18:50405-10
3 Sept 2026, 17:50415-48
3 Sept 2026, 16:50463-65
3 Sept 2026, 15:50528-85
3 Sept 2026, 14:50613-34
3 Sept 2026, 13:50647first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
4x Luck!
129 R$
2x Power
99 R$
+3 Equip!
99 R$
2x Coins
29 R$
Triple Hatch
29 R$
2x Luck
29 R$
More Storage!
19 R$
Auto Hatch
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,517,145 · 100.0% win
First Hatch · collection1,931,358 · 100.0% win
1000 Power! · progression1,359,156 · 94.2% win
Played for 15 Minutes! · other1,191,143 · 78.7% win
First Rebirth · progression1,001,860 · 73.8% win
Traveled to a New Zone! · progression699,525 · 43.5% win
Played for 1 Week! · other3,221 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9914 August 20264 September 2026
325 measurements spanning 21 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 325
Measured (UTC)% likedChange
4 Sept 2026, 08:5099no change
4 Sept 2026, 07:5099no change
4 Sept 2026, 06:5099no change
4 Sept 2026, 05:5099no change
4 Sept 2026, 04:5099no change
4 Sept 2026, 03:5099no change
4 Sept 2026, 02:5099no change
4 Sept 2026, 01:5099no change
4 Sept 2026, 00:5099no change
3 Sept 2026, 23:5099no change
3 Sept 2026, 22:5099no change
3 Sept 2026, 21:5099no change
3 Sept 2026, 20:5099no change
3 Sept 2026, 19:5099no change
3 Sept 2026, 18:5099no change
3 Sept 2026, 17:5099no change
3 Sept 2026, 16:5099no change
3 Sept 2026, 15:5099no change
3 Sept 2026, 14:5099no change
3 Sept 2026, 13:5099first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.