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[UPD] 🎤 Fly Helicopter for KPOP Idols

[UPD] 🎤 Fly Helicopter for KPOP Idols

A Roblox experience owned by Glimora.

SimulatorENKPOPHelicopterUpgrade

Description (written by the developer; not a statement by this register)

Welcome to Fly Helicopter For KPOP Idols! 🚁 🚁 Grab Idols and Fly back to safety! 🌊 Don’t let the Turrets catch you mid-flight! ⚡ Use boosts to go farther + escape faster! 💸 Upgrade your Idols to earn way more money! 🏗️ Upgrade your base for more slots to store Idols!

Last updated by the developer 1 Apr 2026, 19:29 UTC.

7
playing (measured 10 Aug 2026, 14:36 UTC)
244,998
lifetime visits
93%
liked (1,698 👍 / 119 👎)
1,509
favourites (6.2 per 1k visits)
27 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:366first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Pro Pack
49 R$
StarterPack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

P · other125,006 · 100.0% win
p · other124,999 · 100.0% win
O · other124,999 · 100.0% win
K · other124,978 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked4 September 2026 — 93 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 04:5393no change
25 Aug 2026, 03:0293no change
15 Aug 2026, 02:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.