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Steal a Zenless

Steal a Zenless

A Roblox experience owned by Inter-Knot.

SimulatorENZenless Zone ZeroIdle/ClickerStealth

Description (written by the developer; not a statement by this register)

Welcome to Steal a Zenless! Step into New Eridu and collect your favorite Zenless Zone Zero Agents! This game combines the mechanics of "Steal a..." games with "Don't Wake..." This is a casual game focused on collecting various Zenless Zone Zero Agents and having them generate profit! Beware! You and other players can steal Agents from each other's bases. Keep an eye on your characters! Music composed - HOYO-MiX Original character designs miHoYo / HoYoverse (Supports purchasing UGC character accessories) A fan-made game created by a solo developer out of love for the original work.

Last updated by the developer 8 Aug 2026, 03:39 UTC.

17
playing (measured 10 Aug 2026, 19:33 UTC)
257,534
lifetime visits
95%
liked (3,540 👍 / 167 👎)
9,123
favourites (35.4 per 1k visits)
2 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:3316first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

959695.515 August 2026 — 96 % liked25 August 2026 — 96 % liked4 September 2026 — 96 % liked14 September 2026 — 96 % liked24 September 2026 — 95 % liked4 October 2026 — 95 % liked14 October 2026 — 95 % liked24 October 2026 — 95 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:4695no change
14 Oct 2026, 06:4595no change
4 Oct 2026, 06:3895no change
24 Sept 2026, 06:3795-1
14 Sept 2026, 04:3696no change
4 Sept 2026, 04:3396no change
25 Aug 2026, 02:3696no change
15 Aug 2026, 02:3496first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.