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[UPD 13⚽] Deadly Steps

[UPD 13⚽] Deadly Steps

A Roblox experience owned by TangoLab Studio.

AdventureENbattle royalephysics-basedsurvival

[UPD 13⚽] Deadly Steps is an adventure experience created on 2026-03-04. It currently has 167 players online and 12,544,654 lifetime visits. The game holds 92,767 favorites and maintains a 63% like percentage. Players navigate a crumbling arena to be the last one standing.

Description (written by the developer; not a statement by this register)

🏟️ The arena crumbles. Be careful where you stand. Every step could be your last. Outsmart everyone around you, and survive it all as only one can walk away victorious. 💀 One rule: Don't Fall 🤝 Don't trust others. They will betray you 👊 Push others to claim victory 🏆 Prove yourself. Be the last one standing ⚡ Obtain different weapons and merge them 🌪️ Shake arena behavior with wildcards NEW CODE: UPDATE13 🖥️ PC · 🎮 Console · 📱 Phone & Tablet 👥 Follow the community for codes and use forum 👍Don't forget to leave your like

Last updated by the developer 27 Jun 2026, 22:10 UTC.

79
playing (measured 22 Aug 2026, 04:50 UTC)
12,669,023
lifetime visits
63%
liked (6,660 👍 / 3,881 👎)
97,190
favourites (7.7 per 1k visits)
4 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

79168123.510 August 2026 — 126 players21 August 2026 — 160 players21 August 2026 — 120 players21 August 2026 — 146 players21 August 2026 — 168 players22 August 2026 — 130 players22 August 2026 — 144 players22 August 2026 — 127 players22 August 2026 — 110 players22 August 2026 — 79 players10 August 202622 August 2026
10 measurements spanning 11 days, net -47. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–181 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 04:5079-31
22 Aug 2026, 03:50110-17
22 Aug 2026, 02:50127-17
22 Aug 2026, 01:50144+14
22 Aug 2026, 00:50130-38
21 Aug 2026, 23:50168+22
21 Aug 2026, 22:50146+26
21 Aug 2026, 21:50120-40
21 Aug 2026, 20:54160+34
10 Aug 2026, 17:33126first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hatch Slot 4
649 R$
+36 Weapon Inventory Slots
649 R$
Weapon Slot 4
649 R$
Double XP
449 R$
+24 Weapon Inventory Slots
449 R$
Double Coins/Crystals
449 R$
Weapon Slot 3
449 R$
Hatch Slot 3
449 R$
Weapon Slot 2
249 R$
+12 Weapon Inventory Slots
249 R$
Hatch Slot 2
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Steps · welcome5,496,862 · 100.0% win
Back for More · other4,427,148 · 100.0% win
Triple Dipper · other3,566,701 · 96.0% win
Floor More Times · progression2,913,337 · 84.0% win
Give Me Five · other2,409,963 · 75.6% win
First time winner · progression1,952,017 · 50.1% win
10 Times and Counting · progression1,114,388 · 47.0% win
Rising Challenger · progression848,348 · 28.9% win
Obby Easy · progression659,758 · 48.2% win
Wild Curiosity · other457,292 · 15.6% win
Hat Trick · other448,680 · 19.9% win
Four the win · other274,335 · 15.0% win
25 Times and Counting · other269,149 · 19.6% win
Obby Medium · progression243,800 · 20.9% win
High Five · other185,068 · 12.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6313 August 2026 — 63 % liked21 August 2026 — 63 % liked21 August 2026 — 63 % liked21 August 2026 — 63 % liked21 August 2026 — 63 % liked22 August 2026 — 63 % liked22 August 2026 — 63 % liked22 August 2026 — 63 % liked22 August 2026 — 63 % liked22 August 2026 — 63 % liked23 August 2026 — 63 % liked13 August 202623 August 2026
11 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:5363no change
22 Aug 2026, 04:5063no change
22 Aug 2026, 03:5063no change
22 Aug 2026, 02:5063no change
22 Aug 2026, 01:5063no change
22 Aug 2026, 00:5063no change
21 Aug 2026, 23:5063no change
21 Aug 2026, 22:5063no change
21 Aug 2026, 21:5063no change
21 Aug 2026, 20:5463no change
13 Aug 2026, 18:5263first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.