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[Admin Abuse] Swing To Steal Cars!

[Admin Abuse] Swing To Steal Cars!

A Roblox experience owned by [MBG}SFC.

ObbyENparkourvehicle theftrope swinging

[Admin Abuse] Swing To Steal Cars! is an obby experience created on 2026-03-08. It has recorded 1,821,893 lifetime visits and 3,081 favorites. Currently, 36 players are active. The experience holds an 81% like percentage.

Description (written by the developer; not a statement by this register)

Are you ready to Rope Swing for Cars? 1. Double jump onto ropes and swing onto platforms! 🚀 2. Make sure not to fall into the void!🤾‍♂️ 3. Bring Cars back to your Base to earn Cash! 💵 4. Upgrade your Reach - Grab from farther distance! ⚡ Don’t forget to hit the thumbs up! 👍

Last updated by the developer 7 Aug 2026, 19:02 UTC.

36
playing (measured 10 Aug 2026, 16:30 UTC)
1,821,893
lifetime visits
81%
liked (1,501 👍 / 357 👎)
3,165
favourites (1.7 per 1k visits)
8 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:3031first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
ProPack
49 R$
2x Swing
37 R$
2x Money
37 R$
2x Power
37 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

C · other857,858 · 100.0% win
A · other857,808 · 100.0% win
R · other857,795 · 100.0% win
S · other857,736 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:3781no change
14 Aug 2026, 10:3681first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.