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Don't Take the Cars!

Don't Take the Cars!

A Roblox experience owned by Cool Cooler Coolest.

SimulatorENstealthvehicle collectionoffline earnings

Don't Take the Cars! is a simulator experience created on 2025-12-19. It has accumulated 1,328,409 lifetime visits and holds 2,384 favorites. Currently, 14 users are playing. The game maintains a 90% like percentage. Players engage in sneaking mechanics to collect vehicles, upgrade bases, and earn offline cash.

Description (written by the developer; not a statement by this register)

Welcome to Don't Take the Cars! Sneak around police and take Cars 🥷 Run away when the police catch you 🏃 Stay alive and collect many Cars! ⚡ Upgrade your Cars and get more money! 💸 Upgrade your base to unlock more slots and place extra Cars! 🏗️ Your Cars earn cash OFFLINE! 💤 Like the game and join the group for FREE EPIC CAR! 👍

Last updated by the developer 19 Dec 2025, 18:04 UTC.

14
playing (measured 10 Aug 2026, 15:30 UTC)
1,328,409
lifetime visits
90%
liked (1,146 👍 / 127 👎)
2,502
favourites (1.9 per 1k visits)
19 December 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3018first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:3090no change
24 Aug 2026, 13:2290no change
14 Aug 2026, 13:2190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.