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[World 2] 🎯Aim Incremental

[World 2] 🎯Aim Incremental

A Roblox experience owned by Rarity Engine.

SimulatorENincrementalaim trainerminigames

[World 2] 🎯Aim Incremental is a simulator experience created on 2026-03-13. The game has recorded 667,994 lifetime visits and holds 17,471 favorites. It maintains a 94% like percentage. Currently, zero users are playing. The title focuses on aim training mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

🎯 Aim Incremental Blast through dummies, stack multipliers, and promote from level 1 to the top! How fast can you climb the ranks? 🔫 How to Play Shoot Dummies: Rack up Hits to fund your growth. Upgrade: Boost your Multipliers, Respawn Speed, and Dummy Capacity. Rebirth: Reset for Bullets to unlock more upgrades! Promote: The ultimate reset! Unlock New Guns, massive buffs, and exclusive Minigames. 🎮 Unlockable Minigames Promote to access high-reward challenges: 🎯 Endless Target: Single-dummy focus. 🍎 Apple Shooter: High-speed precision. 🥉 Bronze AFK: Earn while you rest. 🏃 Moving Targets: Track and destroy! Join the grind and become an Aim Legend! 👍 Like & ⭐ Favorite for more updates!

Last updated by the developer 9 Aug 2026, 16:42 UTC.

0
playing (measured 10 Aug 2026, 16:38 UTC)
667,994
lifetime visits
94%
liked (19,973 👍 / 1,201 👎)
17,408
favourites (26.1 per 1k visits)
13 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:381first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Rifle
999 R$
Deagle
349 R$
Minigun
299 R$
Laser Gun
249 R$
Uzi
249 R$
Aim Bot
199 R$
Extra Dummy Luck
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:4994no change
24 Aug 2026, 18:4994no change
14 Aug 2026, 18:4794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.