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[UPD] It Hears You

[UPD] It Hears You

A Roblox experience owned by Siena Studios.

HorrorENhorrorsurvivalcrafting

[UPD] It Hears You is a horror experience created on 2026-03-15. It currently has 155 players, 5,661,415 lifetime visits, an 88% like percentage, and 137,386 favorites.

Description (written by the developer; not a statement by this register)

You visit the neighborhood you grew up in with nothing. Explore houses, gather materials, and craft weapons to defend yourself. Work together or don't. Buy supplies from the store, lock doors behind you, and stay quiet. When the sun goes down, something comes out. It can hear you. It can smell you. ⚠️ Game is in development. Updates are frequent. Horror, Survival, Adventure, Forest, Scary, Monster, Shooter, First Person, Realistic

Last updated by the developer 8 Aug 2026, 20:56 UTC.

83
playing (measured 21 Aug 2026, 23:50 UTC)
5,726,895
lifetime visits
88%
liked (16,925 👍 / 2,287 👎)
138,921
favourites (24.3 per 1k visits)
15 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

83170126.510 August 2026 — 170 players21 August 2026 — 127 players21 August 2026 — 143 players21 August 2026 — 105 players21 August 2026 — 83 players10 August 202621 August 2026
5 measurements spanning 11 days, net -87. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–183 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 23:5083-22
21 Aug 2026, 22:50105-38
21 Aug 2026, 21:50143+16
21 Aug 2026, 20:54127-43
10 Aug 2026, 15:00170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Advanced Settings
249 R$
Noise Maker
99 R$
Radar
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha Player · welcome3,295,589 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
6 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:4888no change
21 Aug 2026, 23:5088no change
21 Aug 2026, 22:5088no change
21 Aug 2026, 21:5088no change
21 Aug 2026, 20:5488no change
14 Aug 2026, 00:4788first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.