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🗲[SOON] Jujutsu Speedsters

🗲[SOON] Jujutsu Speedsters

A Roblox experience owned by JJ Speedsters.

RoleplayENJujutsu KaisenSpeed/RunningRebirth/Upgrade

🗲[SOON] Jujutsu Speedsters is a roleplay experience created on 2026-03-16. The game currently has 11 players online. It has accumulated 2,620,321 lifetime visits and 6,264 favorites. The experience holds a 65% like percentage. Players engage in speed-based mechanics involving upgrades and rebirths.

Description (written by the developer; not a statement by this register)

Speed around and spend cash to upgrade your speed stats! 🤑 Become the FASTEST speedster! 😱💯 💸: Upgrade acceleration to speed up FASTER!! 🤑: Upgrade top speed to go EVEN FASTER!! 💰: Race through hoops to get EXTRA CASH!! 🏆Rebirth and earn MORE CASH and UNLOCK NEW CHARACTERS 🤑The faster you run the faster you earn 💪Every rebirth multiplies your running income AND increases max speed and acceleration! 💥[GIFTING + CODES SOON!]💥 Current Characters: Naoya 🗲 Kashimo🌩️ Hakari💲 Toji⚔️ Yuta🗡️ Changelogs found in the server Tags: Jujutsu Kaisen, Noaya, Speedsters, Fast, Running, Run, Kashimo, Hakari, TojI, Gold, VIP, Yuta

Last updated by the developer 6 Jul 2026, 21:11 UTC.

11
playing (measured 11 Aug 2026, 21:38 UTC)
2,620,321
lifetime visits
65%
liked (1,724 👍 / 920 👎)
6,302
favourites (2.4 per 1k visits)
16 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:3813first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
549 R$
2x Shards
299 R$
3X Cash
299 R$
[SALE] 2x Cash
199 R$
Extra Emote Slots
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,113,248 · 100.0% win
True Dedication · other251,548 · 23.4% win
First Rebirth! · progression69,493 · 41.4% win
Peak Speedster Skills · other38,532 · 17.6% win
Unstoppable · other14,077 · 5.8% win
Secret · secret1,972 · 1.4% win
Master · progression1,413 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6514 August 2026 — 65 % liked24 August 2026 — 65 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:0565no change
14 Aug 2026, 07:0465first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.