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[☢️] Bunker Rush

[☢️] Bunker Rush

A Roblox experience owned by Cool Rat Games.

SurvivalENsurvivaltower defensepost-apocalyptic

[☢️] Bunker Rush is a survival experience created on 2026-03-17. It records 5,791,851 lifetime visits and 97 concurrent players. The title holds a 95% like percentage and 20,941 favorites. Players generate currency to purchase weapons and defend against monsters in this beta-stage game.

Description (written by the developer; not a statement by this register)

The end of the world has come. You and a handful of humans are the last survivors on earth. Protect your bunker from the monsters who will try to finish off humanity [How to Play] 💰 Generate money ⚔️ Purchase and upgrade weapons and defense 🥊 Fight off monsters and survive 💎 Earn gems to unlock more items 👍 This game is in BETA, show support for development to continue!

Last updated by the developer 29 Jul 2026, 05:12 UTC.

97
playing (measured 10 Aug 2026, 16:06 UTC)
5,791,851
lifetime visits
95%
liked (32,062 👍 / 1,772 👎)
21,115
favourites (3.6 per 1k visits)
17 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:06100first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gems
119 R$
2x Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Day 5 · progression1,207,194 · 74.1% win
Day 10 · progression729,299 · 43.8% win
Day 25 · other231,064 · 10.4% win
Day 50 · progression60,369 · 1.6% win
Day 100 · progression3,051 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:3295no change
14 Aug 2026, 00:3195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.