Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Max's Glitch Obby 👾

Max's Glitch Obby 👾

A Roblox experience owned by Five Minute Studios.

ObbyENglitch mechanicsparkourdifficulty challenge

Max's Glitch Obby 👾 is an obby experience created on 2022-05-16. It has 23,366,419 lifetime visits, 20,569 favorites, and a 35% like percentage. Currently, 33 users are playing. The game features 61 stages involving glitch mechanics for progression.

Description (written by the developer; not a statement by this register)

👾 Welcome to a difficult obby game where you must do various glitches to progress through 61 fun and unique stages. Do you have what it takes to overcome all obstacles and beat the game? 💀 Press R to reset! ⭐ Join the group for a free skip! 👍 Enjoy the game? Please leave a like! 😈 Troll your friends for epic fails! Tags: glitch obby, MGDCO, Max's Glitch Obby, wallhop, wrap, truss, ladder flick, platformer, obby, DCO, TOH, parkour, difficulty chart, easy, hard, insane, JToH, ETOH, tower of hell, glitches, speedrun, adventure, time trial, fun, epic, possible

Last updated by the developer 18 Jul 2026, 06:55 UTC.

33
playing (measured 10 Aug 2026, 16:06 UTC)
23,366,419
lifetime visits
34%
liked (11,169 👍 / 21,206 👎)
20,630
favourites (0.9 per 1k visits)
16 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0638first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
799 R$
Infinite Jump Coil
399 R$
Fusion Coil
149 R$
Gravity Coil
129 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,950,771 · 100.0% win
Reached Stage 10 · progression2,092,122 · 83.6% win
Reached Stage 20 · progression1,402,372 · 40.8% win
Reached Stage 30 · progression1,008,048 · 25.1% win
Reached Stage 40 · progression664,378 · 12.8% win
Reached Stage 50 · progression363,703 · 5.5% win
Beat The Game! · progression92,408 · 1.4% win
Reached Stage 60 · progression86,394 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

343534.513 August 2026 — 35 % liked23 August 2026 — 34 % liked13 August 202623 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–35 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:1634-1
13 Aug 2026, 16:0535first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.