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AURA Grind

AURA Grind

A Roblox experience owned by Pengo Blue.

SimulatorENaura farmingsimulatorphonk

Description (written by the developer; not a statement by this register)

🌟 The ultimate aura farming simulator! Train your aura, unlock insane power, and rise through the ranks! Defeat enemies, collect rare auras, and unlock powerful animations as you become the strongest aura farmer. ⚡ Farm Aura & Increase Your Power 💥 Defeat Enemies & Earn Rewards 🔥 Unlock Rare Auras ✨ Collect Epic Animations & Effects 🏆 Become the Ultimate Aura Farmer! Tags: #aura #aurafarm #farm #phonk #top #dbz

Last updated by the developer 14 Jul 2026, 15:56 UTC.

32
playing (measured 10 Aug 2026, 14:02 UTC)
371,335
lifetime visits
96%
liked (4,830 👍 / 201 👎)
26,797
favourites (72.2 per 1k visits)
18 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0225first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Zone Conqueror
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to AURA Grind · welcome264,077 · 100.0% win
Rebirth · progression147,590 · 91.3% win
Epic Aura · other39,847 · 21.3% win
Legendary Aura · other5,377 · 2.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked4 September 2026 — 96 % liked14 September 2026 — 96 % liked24 September 2026 — 96 % liked4 October 2026 — 96 % liked14 October 2026 — 96 % liked24 October 2026 — 96 % liked14 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 03:2196no change
14 Oct 2026, 03:2096no change
4 Oct 2026, 03:2096no change
24 Sept 2026, 03:1996no change
14 Sept 2026, 01:3796no change
4 Sept 2026, 01:3696no change
24 Aug 2026, 23:4596no change
14 Aug 2026, 23:3896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.