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[NEW HOUSE] Pororo Village Tycoon

[NEW HOUSE] Pororo Village Tycoon

A Roblox experience owned by Iconix & Freeground.

TycoonENIP: PororoTycoonRoleplay

[NEW HOUSE] Pororo Village Tycoon is a tycoon experience created on 2026-03-20. It has accumulated 1,648,867 lifetime visits and 7,308 favorites. Currently, 44 users are playing. The experience holds a 96% like percentage. The description highlights roleplay elements with characters like Pororo and Harry, along with house building and quest completion mechanics.

Description (written by the developer; not a statement by this register)

❄️ Welcome to Pororo Village! ☃️ The Most FLAP-TASTIC Tycoon to Roleplay with Pororo and Friends! ✨ NEW CHARACTER : Harry has now joined the village. Find his tiny house inside Poby's! 🏠 Build the Iconic Houses of Pororo Village! 🧙‍♀️ Meet the Whole Crew - Pororo, Crong, Loopy, Eddy, Rody, Petty, Poby and Harry! 💖 RP and Hangout with Your Best Friends in the Snow! 🌟 Complete Fun Quests to Help the Gang! Join Pororo, the Little Penguin, on his first-ever official Roblox adventure! ⭐ Reach 5,000 likes = 🎁 Limited special UGC item reward! Your feedback and support mean a lot 💖 Invite your friends and play together!

Last updated by the developer 27 Jul 2026, 14:24 UTC.

44
playing (measured 10 Aug 2026, 19:45 UTC)
1,648,867
lifetime visits
96%
liked (3,145 👍 / 138 👎)
7,462
favourites (4.5 per 1k visits)
20 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:4512first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Stars
79 R$
Stars Autocollect
48 R$
Fast Walker
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pororo’s Home Complete · collection247,703 · 55.8% win
Playground Complete · progression154,163 · 31.5% win
Loopy’s Home Complete · progression103,376 · 18.8% win
Eddy’s Home Complete · progression78,559 · 14.7% win
Crong’s Mission Complete · progression45,999 · 8.3% win
Pororo’s Mission Complete · progression41,499 · 9.0% win
Poby’s Home Complete · collection37,071 · 6.2% win
Loopy’s Mission Complete · progression35,358 · 6.1% win
Eddy’s Mission Complete · progression29,045 · 4.6% win
Petty’s Home Complete · collection26,893 · 4.3% win
Poby’s Mission Complete · progression16,859 · 2.7% win
Petty’s Mission Complete · progression13,707 · 1.9% win
First Rebirth · progression12,042 · 1.4% win
Harry’s Home Complete · progression4,289 · 4.9% win
Harry’s Mission Complete · progression2,089 · 2.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:3696no change
14 Aug 2026, 11:3596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.