[🍔] Get HEAVY for Brainrots
A Roblox experience owned by Reizz Fan Club.
TycoonENbrainrot memeweight gainidle clicker
Get HEAVY for Brainrots is a tycoon experience created on March 17, 2026. The game currently has 558 players and 28,893,472 lifetime visits. It holds 34,883 favorites and maintains a 96% like percentage. The title focuses on weight-based progression mechanics within the tycoon genre.
Description (written by the developer; not a statement by this register)
Welcome to Get HEAVY for Brainrots 💪🧠 🍔 Eat food & GET HEAVIER! 🧠 Gain BRAINROTS as you grow bigger! ⚖️ More weight = MORE POWER! ⚡ UPGRADE your stats for more SIZE and STRENGTH! 💸 The heavier you get = MORE CASH! 🏗️ Rebirth for more BASE SLOTS and better boosts! 💤 Your Brainrots makes cash even OFFLINE! 👍 Like the game and join the group for MORE UPDATES! 🎮 Play on PC, mobile, tablet, or console with full controller support!
Last updated by the developer 28 Aug 2026, 18:26 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 7 Sept 2026, 01:50 | 95 | -19 |
| 7 Sept 2026, 00:50 | 114 | -54 |
| 6 Sept 2026, 23:50 | 168 | +21 |
| 6 Sept 2026, 22:50 | 147 | -8 |
| 6 Sept 2026, 21:50 | 155 | -32 |
| 6 Sept 2026, 20:50 | 187 | -40 |
| 6 Sept 2026, 19:50 | 227 | -62 |
| 6 Sept 2026, 18:50 | 289 | +23 |
| 6 Sept 2026, 17:50 | 266 | -34 |
| 6 Sept 2026, 16:50 | 300 | +11 |
| 6 Sept 2026, 15:50 | 289 | -18 |
| 6 Sept 2026, 14:50 | 307 | -33 |
| 6 Sept 2026, 13:50 | 340 | +9 |
| 6 Sept 2026, 12:50 | 331 | +11 |
| 6 Sept 2026, 11:50 | 320 | +36 |
| 6 Sept 2026, 10:50 | 284 | -41 |
| 6 Sept 2026, 09:50 | 325 | +39 |
| 6 Sept 2026, 08:50 | 286 | +61 |
| 6 Sept 2026, 07:50 | 225 | -58 |
| 6 Sept 2026, 06:50 | 283 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Oct 2026, 15:53 | 96 | no change |
| 12 Oct 2026, 15:52 | 96 | no change |
| 2 Oct 2026, 15:51 | 96 | no change |
| 22 Sept 2026, 15:50 | 96 | no change |
| 12 Sept 2026, 15:48 | 96 | no change |
| 7 Sept 2026, 01:50 | 96 | no change |
| 7 Sept 2026, 00:50 | 96 | no change |
| 6 Sept 2026, 23:50 | 96 | no change |
| 6 Sept 2026, 22:50 | 96 | no change |
| 6 Sept 2026, 21:50 | 96 | no change |
| 6 Sept 2026, 20:50 | 96 | no change |
| 6 Sept 2026, 19:50 | 96 | no change |
| 6 Sept 2026, 18:50 | 96 | no change |
| 6 Sept 2026, 17:50 | 96 | no change |
| 6 Sept 2026, 16:50 | 96 | no change |
| 6 Sept 2026, 15:50 | 96 | no change |
| 6 Sept 2026, 14:50 | 96 | no change |
| 6 Sept 2026, 13:50 | 96 | no change |
| 6 Sept 2026, 12:50 | 96 | no change |
| 6 Sept 2026, 11:50 | 96 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.