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[🍔] Get HEAVY for Brainrots

[🍔] Get HEAVY for Brainrots

A Roblox experience owned by Reizz Fan Club.

TycoonENbrainrot memeweight gainidle clicker

Get HEAVY for Brainrots is a tycoon experience created on March 17, 2026. The game currently has 558 players and 28,893,472 lifetime visits. It holds 34,883 favorites and maintains a 96% like percentage. The title focuses on weight-based progression mechanics within the tycoon genre.

Description (written by the developer; not a statement by this register)

Welcome to Get HEAVY for Brainrots 💪🧠 🍔 Eat food & GET HEAVIER! 🧠 Gain BRAINROTS as you grow bigger! ⚖️ More weight = MORE POWER! ⚡ UPGRADE your stats for more SIZE and STRENGTH! 💸 The heavier you get = MORE CASH! 🏗️ Rebirth for more BASE SLOTS and better boosts! 💤 Your Brainrots makes cash even OFFLINE! 👍 Like the game and join the group for MORE UPDATES! 🎮 Play on PC, mobile, tablet, or console with full controller support!

Last updated by the developer 28 Aug 2026, 18:26 UTC.

95
playing (measured 7 Sept 2026, 01:50 UTC)
29,585,092
lifetime visits
96%
liked (29,617 👍 / 1,252 👎)
37,057
favourites (1.3 per 1k visits)
17 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95570332.510 August 20267 September 2026
388 measurements spanning 27 days, net -343. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–641 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 388
Measured (UTC)PlayersChange
7 Sept 2026, 01:5095-19
7 Sept 2026, 00:50114-54
6 Sept 2026, 23:50168+21
6 Sept 2026, 22:50147-8
6 Sept 2026, 21:50155-32
6 Sept 2026, 20:50187-40
6 Sept 2026, 19:50227-62
6 Sept 2026, 18:50289+23
6 Sept 2026, 17:50266-34
6 Sept 2026, 16:50300+11
6 Sept 2026, 15:50289-18
6 Sept 2026, 14:50307-33
6 Sept 2026, 13:50340+9
6 Sept 2026, 12:50331+11
6 Sept 2026, 11:50320+36
6 Sept 2026, 10:50284-41
6 Sept 2026, 09:50325+39
6 Sept 2026, 08:50286+61
6 Sept 2026, 07:50225-58
6 Sept 2026, 06:50283first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
2x Weight
99 R$
2x Cash
99 R$
Collect All
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9621 August 202622 October 2026
392 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 392
Measured (UTC)% likedChange
22 Oct 2026, 15:5396no change
12 Oct 2026, 15:5296no change
2 Oct 2026, 15:5196no change
22 Sept 2026, 15:5096no change
12 Sept 2026, 15:4896no change
7 Sept 2026, 01:5096no change
7 Sept 2026, 00:5096no change
6 Sept 2026, 23:5096no change
6 Sept 2026, 22:5096no change
6 Sept 2026, 21:5096no change
6 Sept 2026, 20:5096no change
6 Sept 2026, 19:5096no change
6 Sept 2026, 18:5096no change
6 Sept 2026, 17:5096no change
6 Sept 2026, 16:5096no change
6 Sept 2026, 15:5096no change
6 Sept 2026, 14:5096no change
6 Sept 2026, 13:5096no change
6 Sept 2026, 12:5096no change
6 Sept 2026, 11:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.