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[FPS] SNIPE AND DESTROY! 💥

[FPS] SNIPE AND DESTROY! 💥

A Roblox experience owned by TJim Dev.

ShooterENfirst-person shooterdestructible environmentleaderboards

Description (written by the developer; not a statement by this register)

💥 Welcome to Snipe & Destroy! A fast-paced first person shooter with a twist, the whole map is destructible! 🎯 Snipe Enemies! 💥 Destroy the Map! 🎨 Unlock INSANE Sniper & Hammer Skins! 🏆 Climb the Leaderboards & Become THE BEST! 🎮 Available on PC, Phones/Tablets, & Console! 👍 Like the Game and Join the Group for REWARDS! 👍 ⚠️ Cheating will result in a permanent ban, with NO second chances. ⚠️ 💙 Made with love by TJimt, BoxBloxes, & LogusBogus

Last updated by the developer 25 Jul 2026, 22:52 UTC.

20
playing (measured 10 Aug 2026, 21:20 UTC)
389,413
lifetime visits
70%
liked (319 👍 / 136 👎)
1,407
favourites (3.6 per 1k visits)
24 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:206first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Snipe & Destroy · other260,453 · 100.0% win
HEADSHOT · other174,283 · 100.0% win
NOSCOPE · other158,008 · 100.0% win
Winner · other70,442 · 60.3% win
Feeling Lucky · other7,817 · 2.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

707170.514 August 2026 — 71 % liked24 August 2026 — 70 % liked4 September 2026 — 70 % liked14 September 2026 — 70 % liked24 September 2026 — 71 % liked4 October 2026 — 70 % liked14 October 2026 — 70 % liked14 August 202614 October 2026
7 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 02:5370no change
4 Oct 2026, 02:5270-1
24 Sept 2026, 02:5171+1
14 Sept 2026, 01:1670no change
4 Sept 2026, 01:1570no change
24 Aug 2026, 23:1870-1
14 Aug 2026, 23:1871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.