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Cut Bamboo For Brainrots! [Event Live Now!]

Cut Bamboo For Brainrots! [Event Live Now!]

A Roblox experience owned by Build&Blocks.

Clicker & idleENbrainrotclickeridle

Cut Bamboo For Brainrots! [Event Live Now!] is a clicker-idle Roblox experience created on 2026-03-24. The game has accumulated 5,040,453 lifetime visits and 22,087 favorites. Currently, 10 users are playing. The experience maintains a 97% positive rating based on user feedback metrics.

Description (written by the developer; not a statement by this register)

🎋 Welcome to Cut Bamboo For Brainrots! 🎋 ⚔️ Collect over 500 unique brainrots by slicing bamboo with your Katana! 🏆 Compete to see who can reach the highest click multiplier across all servers! 💰 Battle to build the biggest fortune possible in your base! 😴 Earn coins even while offline! 🎁 Join our group and unlock exclusive prizes & rewards!

Last updated by the developer 22 Jul 2026, 18:34 UTC.

10
playing (measured 10 Aug 2026, 14:53 UTC)
5,040,453
lifetime visits
97%
liked (27,625 👍 / 743 👎)
22,173
favourites (4.4 per 1k visits)
24 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:534first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sickle Katana
999 R$
Collection Base
250 R$
DivineSword
200 R$
Pro Pack
200 R$
Vip
99 R$
Rank 4 AFK bamboo
99 R$
ShadowAxe
50 R$
Rank 3 AFK bamboo
50 R$
2x MoveSpeed
30 R$
2x Damage
30 R$
Collect All
20 R$
Rank 2 AFK bamboo
15 R$
Starter Pack
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3497no change
24 Aug 2026, 01:3297no change
14 Aug 2026, 01:3197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.