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[UPD] Space Run For Brainrots!

[UPD] Space Run For Brainrots!

A Roblox experience owned by Nettnite Studios.

TycoonENbrainrotidlespace

[UPD] Space Run For Brainrots! is a tycoon experience created on 2026-03-26. The game has accumulated 1,264,159 lifetime visits and holds 123,929 favorites. Currently, two users are playing. The title maintains an 87% like percentage based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

Welcome to Space Run for Brainrots! 🚀🌌 How To Play: 🚀 Run farther and farther through space! 😂 Collect and unlock better Brainrots as you run! ✨ The farther you go, the better Brainrots you can discover! 💸 Your Brainrots generate you money! ⚡ Upgrade your speed and power to travel even farther! 💤 Your Brainrots earn cash OFFLINE!

Last updated by the developer 8 Aug 2026, 20:24 UTC.

2
playing (measured 10 Aug 2026, 14:32 UTC)
1,264,159
lifetime visits
87%
liked (5,299 👍 / 800 👎)
124,066
favourites (98.1 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:325first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:4587no change
14 Aug 2026, 13:3887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.